Class | Description |
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BloomFilter |
BloomFilter is used to make objects in the scene have a glow effect.
There are 2 mode : Scene and Objects. Scene mode extracts the bright parts of the scene to make them glow Object mode makes objects glow according to their material's glowMap or their GlowColor See advanced:bloom_and_glow for more details |
CartoonEdgeFilter |
Applies a cartoon-style edge detection filter to all objects in the scene.
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ColorOverlayFilter |
This filter simply multiply the whole scene by a color
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ComposeFilter |
This filter compose a texture with the viewport texture.
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CrossHatchFilter |
A Post Processing filter that makes the screen look like it was drawn as
diagonal lines with a pen.
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DepthOfFieldFilter |
A post-processing filter that performs a depth range
blur using a scaled convolution filter.
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FadeFilter |
Fade Filter allows you to make an animated fade effect on a scene.
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FogFilter |
A filter to render a fog effect
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FXAAFilter | |
GammaCorrectionFilter | Deprecated
use the Gamma Correction setting instead.
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LightScatteringFilter |
LightScattering filters create rays coming from light sources
This is often referred to as god rays.
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PosterizationFilter |
A Post Processing filter to change colors appear with sharp edges as if the
available amount of colors available was not enough to draw the true image.
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RadialBlurFilter |
Radially blurs the scene from the center of it
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ToneMapFilter |
Tone-mapping filter that uses filmic curve.
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TranslucentBucketFilter |
A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter
just create a TranslucentBucketFilter and add it to the Filter list of a FilterPostPorcessor
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Enum | Description |
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BloomFilter.GlowMode |
GlowMode specifies if the glow will be applied to the whole scene or to objects that have a glow color or a glow map
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