Interface to receive notifications whenever a linked rigid body in a DynamicAnimControl collides with another physics object.
Link an animated bone in a skeleton to a jointed rigid body in a ragdoll.
Configure a DynamicAnimControl and access its configuration.
Access a DynamicAnimControl at the PhysicsLink level once it's been added to a Spatial.
Before adding this control to a spatial, configure it by invoking
DacConfiguration.link(java.lang.String, float, com.jme3.bullet.animation.RangeOfMotion)
for each bone that should have its own rigid body.
The abstract base class used by DynamicAnimControl to link pieces of a JME model to their corresponding collision objects in a ragdoll.
Utility methods used by DynamicAnimControl and associated classes.
Range of motion for a ragdoll joint.
Link the torso of an animated model to a rigid body in a ragdoll.
A simplified collection of Vector3f values without duplicates, implemented using a Collection.
Enumerate submodes for a link in kinematic mode.