Package com.jme3.shadow
Class PointLightShadowRenderer
java.lang.Object
com.jme3.shadow.AbstractShadowRenderer
com.jme3.shadow.PointLightShadowRenderer
- All Implemented Interfaces:
Savable,SceneProcessor,JmeCloneable,Cloneable
Renders shadows for a
PointLight. This renderer uses six cameras,
one for each face of a cube map, to capture shadows from the point light's
perspective.-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intThe fixed number of cameras used for rendering point light shadows (6 for a cube map).protected Geometry[]protected PointLightprotected Camera[]protected final Vector3fprotected final Vector3fprotected final Vector3fFields inherited from class com.jme3.shadow.AbstractShadowRenderer
assetManager, debug, debugfrustums, dispPic, dummyTex, edgeFilteringMode, edgesThickness, fadeInfo, fadeLength, forcedRenderState, frustumCam, lightReceivers, lightViewProjectionsMatrices, logger, matCache, nbShadowMaps, needsfallBackMaterial, postshadowMat, postTechniqueName, preshadowMat, prof, renderBackFacesShadows, renderManager, shadowCompareMode, shadowFB, shadowIntensity, shadowMapOccluders, shadowMaps, shadowMapSize, skipPostPass, viewPort, zFarOverride -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedFor serialization only.PointLightShadowRenderer(AssetManager assetManager, int shadowMapSize) Creates a newPointLightShadowRendererinstance. -
Method Summary
Modifier and TypeMethodDescriptionprotected booleancheckCulling(Camera viewCam) Abstract method to check if the light source's bounding box is within the view frustum of the given camera.protected voidclearMaterialParameters(Material material) This method is called once per frame and is responsible for clearing any material parameters that subclasses may have set on the post-shadow material.voidcloneFields(Cloner cloner, Object original) Implemented to perform deep cloning for this object, resolving local cloned references using the specified cloner.protected voiddoDisplayFrustumDebug(int shadowMapIndex) Responsible for displaying the frustum of the shadow camera for debugging purposes.getLight()gets the point light used to cast shadows with this processorprotected GeometryListgetOccludersToRender(int shadowMapIndex, GeometryList shadowMapOccluders) Returns a subclass-specificGeometryListcontaining the occluders that should be rendered into the shadow map.protected voidgetReceivers(GeometryList lightReceivers) Populates the providedGeometryListwith geometries that are considered shadow receivers.protected CameragetShadowCam(int shadowMapIndex) Returns the shadow camera to use for rendering the shadow map according to the given index.protected voidDelegates the initialization of the frustum camera to child renderers.voidread(JmeImporter im) De-serialize this instance, for example when loading from a J3O file.voidsetLight(PointLight light) sets the light to use for casting shadows with this processorprotected voidsetMaterialParameters(Material material) This method is called once per frame and is responsible for setting any material parameters that subclasses may need to set on the post material.protected voidupdateShadowCams(Camera viewCam) Invoked once per frame to update the shadow cameras according to the light view.voidwrite(JmeExporter ex) Serialize this instance, for example when saving to a J3O file.Methods inherited from class com.jme3.shadow.AbstractShadowRenderer
cleanup, createFrustum, displayDebug, displayFrustum, displayShadowMap, getEdgeFilteringMode, getEdgesThickness, getNumShadowMaps, getPreShadowForcedRenderState, getShadowCompareMode, getShadowIntensity, getShadowMapSize, getShadowZExtend, getShadowZFadeLength, initForcedRenderState, initialize, isFlushQueues, isInitialized, isRenderBackFacesShadows, jmeClone, postFrame, postQueue, preFrame, renderShadowMap, reshape, setEdgeFilteringMode, setEdgesThickness, setPostShadowMaterial, setPostShadowParams, setProfiler, setRenderBackFacesShadows, setShadowCompareMode, setShadowIntensity, setShadowZExtend, setShadowZFadeLengthMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface com.jme3.post.SceneProcessor
rescale
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Field Details
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CAM_NUMBER
public static final int CAM_NUMBERThe fixed number of cameras used for rendering point light shadows (6 for a cube map).- See Also:
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light
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shadowCams
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frustums
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X_NEG
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Y_NEG
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Z_NEG
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Constructor Details
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PointLightShadowRenderer
protected PointLightShadowRenderer()For serialization only. Do not use. -
PointLightShadowRenderer
Creates a newPointLightShadowRendererinstance.- Parameters:
assetManager- The application's asset manager.shadowMapSize- The size of the rendered shadow maps (e.g., 512, 1024, 2048). Higher values produce better quality shadows but may impact performance.
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Method Details
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initFrustumCam
protected void initFrustumCam()Description copied from class:AbstractShadowRendererDelegates the initialization of the frustum camera to child renderers. This camera defines the view for calculating shadow frustums.- Specified by:
initFrustumCamin classAbstractShadowRenderer
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updateShadowCams
Description copied from class:AbstractShadowRendererInvoked once per frame to update the shadow cameras according to the light view. Subclasses must implement this method to define how shadow cameras are positioned and oriented.- Specified by:
updateShadowCamsin classAbstractShadowRenderer- Parameters:
viewCam- The main scene camera.
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getOccludersToRender
Description copied from class:AbstractShadowRendererReturns a subclass-specificGeometryListcontaining the occluders that should be rendered into the shadow map.- Specified by:
getOccludersToRenderin classAbstractShadowRenderer- Parameters:
shadowMapIndex- The index of the shadow map being rendered.shadowMapOccluders- An existingGeometryListthat can be reused or populated.- Returns:
- A
GeometryListcontaining the geometries that cast shadows for the given map.
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getReceivers
Description copied from class:AbstractShadowRendererPopulates the providedGeometryListwith geometries that are considered shadow receivers. Subclasses must implement this method.- Specified by:
getReceiversin classAbstractShadowRenderer- Parameters:
lightReceivers- TheGeometryListto populate with shadow-receiving geometries.
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getShadowCam
Description copied from class:AbstractShadowRendererReturns the shadow camera to use for rendering the shadow map according to the given index. Subclasses must implement this to provide the correct camera for each shadow map.- Specified by:
getShadowCamin classAbstractShadowRenderer- Parameters:
shadowMapIndex- The index of the shadow map being rendered.- Returns:
- The
Camerainstance representing the shadow's viewpoint.
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doDisplayFrustumDebug
protected void doDisplayFrustumDebug(int shadowMapIndex) Description copied from class:AbstractShadowRendererResponsible for displaying the frustum of the shadow camera for debugging purposes. Subclasses can override this method to provide specific debug visualizations.- Overrides:
doDisplayFrustumDebugin classAbstractShadowRenderer- Parameters:
shadowMapIndex- The index of the shadow map for which to display the frustum.
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setMaterialParameters
Description copied from class:AbstractShadowRendererThis method is called once per frame and is responsible for setting any material parameters that subclasses may need to set on the post material.- Specified by:
setMaterialParametersin classAbstractShadowRenderer- Parameters:
material- the material to use for the post shadow pass
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clearMaterialParameters
Description copied from class:AbstractShadowRendererThis method is called once per frame and is responsible for clearing any material parameters that subclasses may have set on the post-shadow material. This ensures that parameters from previous frames or other renderers do not interfere.- Specified by:
clearMaterialParametersin classAbstractShadowRenderer- Parameters:
material- The material that was used for the post-shadow pass.
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getLight
gets the point light used to cast shadows with this processor- Returns:
- the point light
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setLight
sets the light to use for casting shadows with this processor- Parameters:
light- the point light
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cloneFields
Description copied from interface:JmeCloneableImplemented to perform deep cloning for this object, resolving local cloned references using the specified cloner. The object can call cloner.clone(fieldValue) to deep clone any of its fields.Note: during normal clone operations the original object will not be needed as the clone has already had all of the fields shallow copied.
- Specified by:
cloneFieldsin interfaceJmeCloneable- Overrides:
cloneFieldsin classAbstractShadowRenderer- Parameters:
cloner- The cloner that is performing the cloning operation. The cloneFields method can call back into the cloner to make clones of its subordinate fields.original- The original object from which this object was cloned. This is provided for the very rare case that this object needs to refer to its original for some reason. In general, all of the relevant values should have been transferred during the shallow clone, and this object need only clone what it wants.
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read
Description copied from class:AbstractShadowRendererDe-serialize this instance, for example when loading from a J3O file.- Specified by:
readin interfaceSavable- Overrides:
readin classAbstractShadowRenderer- Parameters:
im- importer (not null)- Throws:
IOException- from the importer
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write
Description copied from class:AbstractShadowRendererSerialize this instance, for example when saving to a J3O file.- Specified by:
writein interfaceSavable- Overrides:
writein classAbstractShadowRenderer- Parameters:
ex- exporter (not null)- Throws:
IOException- from the exporter
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checkCulling
Description copied from class:AbstractShadowRendererAbstract method to check if the light source's bounding box is within the view frustum of the given camera. This is used for culling to avoid unnecessary shadow computations.- Specified by:
checkCullingin classAbstractShadowRenderer- Parameters:
viewCam- a Camera to define the view frustum- Returns:
- true if intersects
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