Package com.jme3.export
Interface Savable
- All Known Subinterfaces:
- AnimTrack<T>,- CinematicEvent,- ClonableTrack,- CollisionData,- Control,- EmitterShape,- GlyphParser,- HasLocalTransform,- LodCalculator,- LodThreshold,- ParticleInfluencer,- PhysicsControl,- ProbeArea,- TerrainGridTileLoader,- Track
- All Known Implementing Classes:
- AbstractBox,- AbstractCinematicEvent,- AbstractControl,- AbstractPhysicsControl,- AbstractPhysicsDebugControl,- AbstractShadowFilter,- AbstractShadowFilterVR,- AbstractShadowRenderer,- AbstractShadowRendererVR,- AmbientLight,- Animation,- AnimationEvent,- AnimationTrack,- AnimClip,- AnimComposer,- AnimControl,- AnimEvent,- AnimLayer,- Armature,- ArmatureDebugger,- ArmatureInterJointsWire,- ArmatureMask,- ArmatureNode,- Arrow,- AssetKey,- AssetLinkNode,- AssetTileLoader,- AudioKey,- AudioNode,- AudioTrack,- BandPassFilter,- BatchNode,- BetterCharacterControl,- BIHNode,- BIHTree,- BillboardControl,- BitmapCharacter,- BitmapCharacterSet,- BitmapFont,- BitmapText,- BloomFilter,- Bone,- BoneLink,- BoneTrack,- BoundingBox,- BoundingSphere,- BoundingSphereDebug,- BoundingVolume,- Box,- BoxCollisionShape,- BufferObject,- BufferRegion,- BulletCharacterDebugControl,- BulletGhostObjectDebugControl,- BulletJointDebugControl,- BulletRigidBodyDebugControl,- BulletVehicleDebugControl,- Camera,- CameraControl,- CameraEvent,- CameraNode,- CapsuleCollisionShape,- CartoonEdgeFilter,- CartoonSSAO,- CenterQuad,- CenterQuad,- CharacterControl,- ChaseCamera,- ChildCollisionShape,- Cinematic,- Circle,- CollisionShape,- ColorOverlayFilter,- ColorRGBA,- CompactFloatArray,- CompactQuaternionArray,- CompactVector3Array,- ComposeFilter,- CompoundCollisionShape,- ConeCollisionShape,- ConeJoint,- ContentTextureKey,- ContrastAdjustmentFilter,- CrossHatchFilter,- Curve,- Cylinder,- CylinderCollisionShape,- DacConfiguration,- DacLinks,- DefaultParticleInfluencer,- DepthOfFieldFilter,- DirectionalLight,- DirectionalLightShadowFilter,- DirectionalLightShadowFilterVR,- DirectionalLightShadowRenderer,- DirectionalLightShadowRendererVR,- DistanceLodCalculator,- Dome,- DynamicAnimControl,- EffectTrack,- EffectTrack.KillParticleControl,- EmitterBoxShape,- EmitterMeshConvexHullShape,- EmitterMeshFaceShape,- EmitterMeshVertexShape,- EmitterPointShape,- EmitterSphereShape,- EmptyParticleInfluencer,- EnvironmentProbeControl,- FadeFilter,- Filter,- Filter,- FilterKey,- FilterPostProcessor,- FogFilter,- FractalTileLoader,- FXAAFilter,- GammaCorrectionFilter,- GeoMap,- Geometry,- GeometryGroupNode,- GhostControl,- GImpactCollisionShape,- GltfModelKey,- Grid,- GuiEvent,- GuiTrack,- HeightfieldCollisionShape,- HighPassFilter,- HingeJoint,- HullCollisionShape,- Image,- ImageTileLoader,- InstancedDirectionalShadowFilter,- InstancedGeometry,- InstancedNode,- Joint,- JointShape,- Kerning,- KeyFrame,- KinematicRagdollControl,- KinematicRagdollControl.PhysicsBoneLink,- Light,- LightControl,- LightList,- LightNode,- LightProbe,- LightScatteringFilter,- Line,- Line,- LineSegment,- LodControl,- LODGeomap,- LowPassFilter,- Material,- MaterialKey,- MatParam,- MatParamOverride,- MatParamTexture,- Matrix3f,- Matrix4f,- Mesh,- MeshCollisionShape,- ModelKey,- MorphControl,- MorphTarget,- MorphTrack,- MotionEvent,- MotionPath,- MotionTrack,- MultiTerrainLodControl,- NewtonianParticleInfluencer,- Node,- NormalRecalcControl,- NullSavable,- OgreMaterialKey,- OgreMeshKey,- OrientedBoxProbeArea,- ParticleEmitter,- ParticleEmitter.ParticleEmitterControl,- ParticleMesh,- ParticlePointMesh,- ParticleTriMesh,- PerspectiveLodCalculator,- PhysicsCharacter,- PhysicsCollisionObject,- PhysicsGhostObject,- PhysicsJoint,- PhysicsLink,- PhysicsRigidBody,- PhysicsVehicle,- Picture,- Plane,- PlaneCollisionShape,- Point2PointJoint,- PointLight,- PointLightShadowFilter,- PointLightShadowRenderer,- Pose,- PoseTrack,- PoseTrack.PoseFrame,- PosterizationFilter,- PQTorus,- PssmShadowFilter,- Quad,- Quaternion,- RadialBlurFilter,- RadialParticleInfluencer,- RangeOfMotion,- Ray,- Rectangle,- RectangleMesh,- RenderState,- RigidBodyControl,- Ring,- SceneKey,- ShaderAssetKey,- ShaderGenerationInfo,- ShaderNode,- ShaderNodeDefinition,- ShaderNodeDefinitionKey,- ShaderNodeVariable,- SimpleBatchNode,- SimpleLodThreshold,- SimplexCollisionShape,- SingleLayerInfluenceMask,- SixDofJoint,- Skeleton,- SkeletonControl,- SkeletonDebugger,- SkeletonInterBoneWire,- SkeletonPoints,- SkeletonWire,- SkinningControl,- SliderJoint,- SoftBloomFilter,- SoundEvent,- SoundTrack,- Spatial,- SpatialTrack,- Sphere,- SphereCollisionShape,- SphereProbeArea,- Spline,- SpotLight,- SpotLightShadowFilter,- SpotLightShadowRenderer,- SSAOFilter,- StatsView,- StripBox,- StructStd140BufferObject,- Surface,- TechniqueDef,- TerrainGrid,- TerrainGridLodControl,- TerrainLodControl,- TerrainPatch,- TerrainQuad,- Texture,- Texture2D,- Texture3D,- TextureArray,- TextureCubeMap,- TextureKey,- TimeLine,- ToneMapFilter,- TorsoLink,- Torus,- TrackInfo,- Transform,- TransformTrack,- TranslucentBucketFilter,- Triangle,- UpdateControl,- UserData,- VariableMapping,- Vector2f,- Vector3f,- Vector4f,- VehicleControl,- VehicleWheel,- VertexBuffer,- VRDirectionalLightShadowRenderer,- WaterFilter,- WireBox,- WireFrustum,- WireSphere
public interface Savable
Savable is an interface for objects that can be serialized
 using jME's serialization system.- 
Method Summary
- 
Method Details- 
write- Throws:
- IOException
 
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read- Throws:
- IOException
 
 
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