Package com.jme3.audio
package com.jme3.audio
audio support, including music and sound effects
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ClassDescriptionAn
AudioBufferis an implementation of AudioData where the audio is buffered (stored in memory).Holds render thread specific audio context information.AudioDatais an abstract representation of audio data.AudioKeyis extending AssetKey by holding stream flag.AudioListenerStateupdates the audio listener's position, orientation, and velocity from aCamera.AnAudioNodeis a scene Node which can play audio assets.Deprecated.- use AudioSource.Status insteadInterface to be implemented by audio renderers.Statusindicates the current status of the audio source.AudioStreamis an implementation of AudioData that acquires the audio from an InputStream.Represents an OpenAL EFX Band-Pass Filter.Represents an audio environment, primarily used to define reverb effects.Represents an OpenAL EFX High-Pass Filter.Represents the audio listener in the 3D sound scene.A filter that attenuates frequencies above a specified threshold, allowing lower frequencies to pass through with less attenuation.