Package com.jme3.renderer.ios
Class JmeIosGLES
java.lang.Object
com.jme3.renderer.ios.JmeIosGLES
The 
iOS GLES interface iOS alternative to Android's GLES20 and GLES30 classes- 
Field SummaryFieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int
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Method SummaryModifier and TypeMethodDescriptionstatic voidstatic voidglActiveTexture(int texture) static voidglAttachShader(int program, int shader) static voidglBeginQuery(int target, int query) static voidglBindBuffer(int target, int buffer) static voidglBindFramebuffer(int target, int framebuffer) static voidglBindRenderbuffer(int target, int renderbuffer) static voidglBindTexture(int target, int texture) static voidglBlendEquationSeparate(int colorMode, int alphaMode) static voidglBlendFunc(int sfactor, int dfactor) static voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) static voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) static voidglBufferData(int target, int size, Buffer data, int usage) static voidglBufferData2(int target, int size, byte[] data, int offset, int usage) static voidglBufferSubData(int target, int offset, int size, Buffer data) static voidglBufferSubData2(int target, int offset, int size, byte[] data, int dataoffset) static intglCheckFramebufferStatus(int target) static voidglClear(int mask) static voidglClearColor(float red, float green, float blue, float alpha) static voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) static voidglCompileShader(int shader) static voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer pixels) static voidglCompressedTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int size, ByteBuffer data) static voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer pixels) static voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int size, ByteBuffer data) static intstatic intglCreateShader(int type) static voidglCullFace(int mode) static voidglDeleteBuffers(int n, int[] buffers, int offset) static voidglDeleteFramebuffers(int n, int[] framebuffers, int offset) static voidglDeleteProgram(int program) static voidglDeleteRenderbuffers(int n, int[] renderbuffers, int offset) static voidglDeleteShader(int shader) static voidglDeleteTextures(int n, int[] textures, int offset) static voidglDepthFunc(int func) static voidglDepthMask(boolean flag) static voidglDepthRangef(float zNear, float zFar) static voidglDetachShader(int program, int shader) static voidglDisable(int cap) static voidglDisableVertexAttribArray(int index) static voidglDrawArrays(int mode, int first, int count) static voidglDrawArraysInstanced(int mode, int first, int count, int primcount) static voidglDrawBuffers(int size, IntBuffer data) static voidglDrawElements(int mode, int count, int type, Buffer indices) static voidglDrawElements2(int mode, int count, int type, byte[] indices, int offset) static voidglDrawElementsIndex(int mode, int count, int type, int offset) static voidglDrawElementsInstanced(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) static voidglEnable(int cap) static voidglEnableVertexAttribArray(int index) static voidglEndQuery(int target) static voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) static voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) static voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) static voidglGenBuffers(int n, int[] buffers, int offset) static voidglGenerateMipmap(int target) static voidglGenFramebuffers(int n, int[] framebuffers, int offset) static voidglGenQueries(int num, IntBuffer buff) static voidglGenRenderbuffers(int n, int[] renderbuffers, int offset) static voidglGenTextures(int n, int[] textures, int offset) static intglGetAttribLocation(int program, String name) static voidglGetBoolean(int pname, ByteBuffer params) static intstatic voidglGetFloatv(int pname, float[] params, int offset) static voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset) static voidglGetIntegerv(int pname, int[] params, int offset) static StringglGetProgramInfoLog(int program) static voidglGetProgramiv(int program, int pname, int[] params, int offset) static voidglGetQueryiv(int query, int pname, int[] params) static voidglGetQueryObjectuiv(int query, int pname, int[] params) static StringglGetShaderInfoLog(int shader) static voidglGetShaderiv(int shader, int pname, int[] params, int offset) static StringglGetString(int name) static intglGetUniformLocation(int program, String name) static booleanglIsEnabled(int cap) static booleanglIsFramebuffer(int framebuffer) static booleanglIsRenderbuffer(int renderbuffer) static voidglLineWidth(float width) static voidglLinkProgram(int program) static voidglPixelStorei(int pname, int param) static voidglPolygonOffset(float factor, float units) static voidglReadBuffer(int mode) static voidglReadPixels(int vpX, int vpY, int vpW, int vpH, int format, int type, Buffer pixels) static voidglReadPixels2(int vpX, int vpY, int vpW, int vpH, int format, int type, byte[] pixels, int offset, int size) static voidglRenderbufferStorage(int target, int internalformat, int width, int height) static voidglScissor(int x, int y, int width, int height) static voidglShaderSource(int shader, String string) static voidglStencilFuncSeparate(int face, int func, int ref, int mask) static voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) static voidglTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer data) static voidglTexParameterf(int target, int pname, float param) static voidglTexParameteri(int target, int pname, int param) static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) static voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer data) static voidglUniform1f(int location, float x) static voidglUniform1fv(int location, int count, FloatBuffer v) static voidglUniform1fv2(int location, int count, float[] v, int offset) static voidglUniform1i(int location, int x) static voidglUniform1iv(int location, int count, IntBuffer v) static voidglUniform1iv2(int location, int count, int[] v, int offset) static voidglUniform2f(int location, float x, float y) static voidglUniform2fv(int location, int count, FloatBuffer v) static voidglUniform2fv2(int location, int count, float[] v, int offset) static voidglUniform3f(int location, float x, float y, float z) static voidglUniform3fv(int location, int count, FloatBuffer v) static voidglUniform3fv2(int location, int count, float[] v, int offset) static voidglUniform4f(int location, float x, float y, float z, float w) static voidglUniform4fv(int location, int count, FloatBuffer v) static voidglUniform4fv2(int location, int count, float[] v, int offset) static voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) static voidglUniformMatrix3fv2(int location, int count, boolean transpose, float[] value, int offset) static voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) static voidglUniformMatrix4fv2(int location, int count, boolean transpose, float[] value, int offset) static voidglUseProgram(int program) static voidglVertexAttribDivisor(int index, int divisor) static voidglVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) static voidglVertexAttribPointer2(int indx, int size, int type, boolean normalized, int stride, int offset) static voidglViewport(int x, int y, int width, int height) 
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Field Details- 
GL_ALPHApublic static final int GL_ALPHA- See Also:
 
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GL_ALWAYSpublic static final int GL_ALWAYS- See Also:
 
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GL_ARRAY_BUFFERpublic static final int GL_ARRAY_BUFFER- See Also:
 
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GL_BACKpublic static final int GL_BACK- See Also:
 
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GL_BLENDpublic static final int GL_BLEND- See Also:
 
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GL_BYTEpublic static final int GL_BYTE- See Also:
 
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GL_CLAMP_TO_EDGEpublic static final int GL_CLAMP_TO_EDGE- See Also:
 
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GL_COLOR_ATTACHMENT0public static final int GL_COLOR_ATTACHMENT0- See Also:
 
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GL_COLOR_BUFFER_BITpublic static final int GL_COLOR_BUFFER_BIT- See Also:
 
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GL_COMPILE_STATUSpublic static final int GL_COMPILE_STATUS- See Also:
 
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GL_COMPRESSED_TEXTURE_FORMATSpublic static final int GL_COMPRESSED_TEXTURE_FORMATS- See Also:
 
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GL_CULL_FACEpublic static final int GL_CULL_FACE- See Also:
 
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GL_DEPTH_ATTACHMENTpublic static final int GL_DEPTH_ATTACHMENT- See Also:
 
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GL_DEPTH_BUFFER_BITpublic static final int GL_DEPTH_BUFFER_BIT- See Also:
 
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GL_DEPTH_COMPONENTpublic static final int GL_DEPTH_COMPONENT- See Also:
 
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GL_DEPTH_COMPONENT16public static final int GL_DEPTH_COMPONENT16- See Also:
 
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GL_DEPTH_TESTpublic static final int GL_DEPTH_TEST- See Also:
 
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GL_DITHERpublic static final int GL_DITHER- See Also:
 
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GL_DST_COLORpublic static final int GL_DST_COLOR- See Also:
 
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GL_DYNAMIC_DRAWpublic static final int GL_DYNAMIC_DRAW- See Also:
 
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GL_EQUALpublic static final int GL_EQUAL- See Also:
 
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GL_ELEMENT_ARRAY_BUFFERpublic static final int GL_ELEMENT_ARRAY_BUFFER- See Also:
 
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GL_EXTENSIONSpublic static final int GL_EXTENSIONS- See Also:
 
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GL_FALSEpublic static final int GL_FALSE- See Also:
 
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GL_FLOATpublic static final int GL_FLOAT- See Also:
 
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GL_FRAGMENT_SHADERpublic static final int GL_FRAGMENT_SHADER- See Also:
 
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GL_FRAMEBUFFERpublic static final int GL_FRAMEBUFFER- See Also:
 
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAMEpublic static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME- See Also:
 
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPEpublic static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE- See Also:
 
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GL_FRAMEBUFFER_COMPLETEpublic static final int GL_FRAMEBUFFER_COMPLETE- See Also:
 
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GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTpublic static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT- See Also:
 
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GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONSpublic static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS- See Also:
 
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GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTpublic static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT- See Also:
 
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GL_FRAMEBUFFER_UNSUPPORTEDpublic static final int GL_FRAMEBUFFER_UNSUPPORTED- See Also:
 
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GL_FRONTpublic static final int GL_FRONT- See Also:
 
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GL_FRONT_AND_BACKpublic static final int GL_FRONT_AND_BACK- See Also:
 
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GL_GEQUALpublic static final int GL_GEQUAL- See Also:
 
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GL_GREATERpublic static final int GL_GREATER- See Also:
 
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GL_HIGH_FLOATpublic static final int GL_HIGH_FLOAT- See Also:
 
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GL_INFO_LOG_LENGTHpublic static final int GL_INFO_LOG_LENGTH- See Also:
 
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GL_INTpublic static final int GL_INT- See Also:
 
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GL_LEQUALpublic static final int GL_LEQUAL- See Also:
 
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GL_LESSpublic static final int GL_LESS- See Also:
 
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GL_LINEARpublic static final int GL_LINEAR- See Also:
 
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GL_LINEAR_MIPMAP_LINEARpublic static final int GL_LINEAR_MIPMAP_LINEAR- See Also:
 
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GL_LINEAR_MIPMAP_NEARESTpublic static final int GL_LINEAR_MIPMAP_NEAREST- See Also:
 
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GL_LINESpublic static final int GL_LINES- See Also:
 
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GL_LINE_LOOPpublic static final int GL_LINE_LOOP- See Also:
 
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GL_LINE_STRIPpublic static final int GL_LINE_STRIP- See Also:
 
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GL_LINK_STATUSpublic static final int GL_LINK_STATUS- See Also:
 
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GL_LUMINANCEpublic static final int GL_LUMINANCE- See Also:
 
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GL_LUMINANCE_ALPHApublic static final int GL_LUMINANCE_ALPHA- See Also:
 
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GL_MAX_CUBE_MAP_TEXTURE_SIZEpublic static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE- See Also:
 
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GL_MAX_FRAGMENT_UNIFORM_VECTORSpublic static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS- See Also:
 
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GL_MAX_RENDERBUFFER_SIZEpublic static final int GL_MAX_RENDERBUFFER_SIZE- See Also:
 
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GL_MAX_TEXTURE_IMAGE_UNITSpublic static final int GL_MAX_TEXTURE_IMAGE_UNITS- See Also:
 
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GL_MAX_TEXTURE_SIZEpublic static final int GL_MAX_TEXTURE_SIZE- See Also:
 
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GL_MAX_VARYING_VECTORSpublic static final int GL_MAX_VARYING_VECTORS- See Also:
 
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GL_MAX_VERTEX_ATTRIBSpublic static final int GL_MAX_VERTEX_ATTRIBS- See Also:
 
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GL_MAX_VERTEX_TEXTURE_IMAGE_UNITSpublic static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS- See Also:
 
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GL_MAX_VERTEX_UNIFORM_VECTORSpublic static final int GL_MAX_VERTEX_UNIFORM_VECTORS- See Also:
 
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GL_MIRRORED_REPEATpublic static final int GL_MIRRORED_REPEAT- See Also:
 
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GL_NEARESTpublic static final int GL_NEAREST- See Also:
 
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GL_NEAREST_MIPMAP_LINEARpublic static final int GL_NEAREST_MIPMAP_LINEAR- See Also:
 
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GL_NEAREST_MIPMAP_NEARESTpublic static final int GL_NEAREST_MIPMAP_NEAREST- See Also:
 
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GL_NEVERpublic static final int GL_NEVER- See Also:
 
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GL_NONEpublic static final int GL_NONE- See Also:
 
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GL_NOTEQUALpublic static final int GL_NOTEQUAL- See Also:
 
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GL_NUM_COMPRESSED_TEXTURE_FORMATSpublic static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS- See Also:
 
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GL_ONEpublic static final int GL_ONE- See Also:
 
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GL_ONE_MINUS_SRC_ALPHApublic static final int GL_ONE_MINUS_SRC_ALPHA- See Also:
 
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GL_ONE_MINUS_SRC_COLORpublic static final int GL_ONE_MINUS_SRC_COLOR- See Also:
 
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GL_POINTSpublic static final int GL_POINTS- See Also:
 
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GL_POLYGON_OFFSET_FILLpublic static final int GL_POLYGON_OFFSET_FILL- See Also:
 
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GL_RENDERBUFFERpublic static final int GL_RENDERBUFFER- See Also:
 
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GL_RENDERERpublic static final int GL_RENDERER- See Also:
 
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GL_REPEATpublic static final int GL_REPEAT- See Also:
 
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GL_RGBpublic static final int GL_RGB- See Also:
 
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GL_RGB565public static final int GL_RGB565- See Also:
 
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GL_RGB5_A1public static final int GL_RGB5_A1- See Also:
 
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GL_RGBApublic static final int GL_RGBA- See Also:
 
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GL_RGBA4public static final int GL_RGBA4- See Also:
 
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GL_SAMPLE_ALPHA_TO_COVERAGEpublic static final int GL_SAMPLE_ALPHA_TO_COVERAGE- See Also:
 
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GL_SCISSOR_TESTpublic static final int GL_SCISSOR_TEST- See Also:
 
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GL_SHADING_LANGUAGE_VERSIONpublic static final int GL_SHADING_LANGUAGE_VERSION- See Also:
 
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GL_SHORTpublic static final int GL_SHORT- See Also:
 
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GL_SRC_COLORpublic static final int GL_SRC_COLOR- See Also:
 
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GL_SRC_ALPHApublic static final int GL_SRC_ALPHA- See Also:
 
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GL_STATIC_DRAWpublic static final int GL_STATIC_DRAW- See Also:
 
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GL_STENCIL_BUFFER_BITpublic static final int GL_STENCIL_BUFFER_BIT- See Also:
 
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GL_STREAM_DRAWpublic static final int GL_STREAM_DRAW- See Also:
 
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GL_SUBPIXEL_BITSpublic static final int GL_SUBPIXEL_BITS- See Also:
 
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GL_TEXTUREpublic static final int GL_TEXTURE- See Also:
 
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GL_TEXTURE0public static final int GL_TEXTURE0- See Also:
 
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GL_TEXTURE_2Dpublic static final int GL_TEXTURE_2D- See Also:
 
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GL_TEXTURE_CUBE_MAPpublic static final int GL_TEXTURE_CUBE_MAP- See Also:
 
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GL_TEXTURE_CUBE_MAP_POSITIVE_Xpublic static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X- See Also:
 
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GL_TEXTURE_MAG_FILTERpublic static final int GL_TEXTURE_MAG_FILTER- See Also:
 
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GL_TEXTURE_MIN_FILTERpublic static final int GL_TEXTURE_MIN_FILTER- See Also:
 
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GL_TEXTURE_WRAP_Spublic static final int GL_TEXTURE_WRAP_S- See Also:
 
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GL_TEXTURE_WRAP_Tpublic static final int GL_TEXTURE_WRAP_T- See Also:
 
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GL_TRIANGLESpublic static final int GL_TRIANGLES- See Also:
 
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GL_TRIANGLE_FANpublic static final int GL_TRIANGLE_FAN- See Also:
 
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GL_TRIANGLE_STRIPpublic static final int GL_TRIANGLE_STRIP- See Also:
 
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GL_TRUEpublic static final int GL_TRUE- See Also:
 
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GL_UNPACK_ALIGNMENTpublic static final int GL_UNPACK_ALIGNMENT- See Also:
 
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GL_UNSIGNED_BYTEpublic static final int GL_UNSIGNED_BYTE- See Also:
 
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GL_UNSIGNED_INTpublic static final int GL_UNSIGNED_INT- See Also:
 
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GL_UNSIGNED_SHORTpublic static final int GL_UNSIGNED_SHORT- See Also:
 
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GL_UNSIGNED_SHORT_4_4_4_4public static final int GL_UNSIGNED_SHORT_4_4_4_4- See Also:
 
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GL_UNSIGNED_SHORT_5_5_5_1public static final int GL_UNSIGNED_SHORT_5_5_5_1- See Also:
 
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GL_UNSIGNED_SHORT_5_6_5public static final int GL_UNSIGNED_SHORT_5_6_5- See Also:
 
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GL_VENDORpublic static final int GL_VENDOR- See Also:
 
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GL_VERSIONpublic static final int GL_VERSION- See Also:
 
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GL_VERTEX_SHADERpublic static final int GL_VERTEX_SHADER- See Also:
 
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GL_ZEROpublic static final int GL_ZERO- See Also:
 
 
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Method Details- 
glActiveTexturepublic static void glActiveTexture(int texture) 
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glAttachShaderpublic static void glAttachShader(int program, int shader) 
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glBindBufferpublic static void glBindBuffer(int target, int buffer) 
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glBindFramebufferpublic static void glBindFramebuffer(int target, int framebuffer) 
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glBindRenderbufferpublic static void glBindRenderbuffer(int target, int renderbuffer) 
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glBindTexturepublic static void glBindTexture(int target, int texture) 
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glBlendEquationSeparatepublic static void glBlendEquationSeparate(int colorMode, int alphaMode) 
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glBlendFuncpublic static void glBlendFunc(int sfactor, int dfactor) 
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glBlendFuncSeparatepublic static void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) 
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glBufferData
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glBufferData2public static void glBufferData2(int target, int size, byte[] data, int offset, int usage) 
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glBufferSubData
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glBufferSubData2public static void glBufferSubData2(int target, int offset, int size, byte[] data, int dataoffset) 
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glCheckFramebufferStatuspublic static int glCheckFramebufferStatus(int target) 
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glClearpublic static void glClear(int mask) 
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glClearColorpublic static void glClearColor(float red, float green, float blue, float alpha) 
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glColorMaskpublic static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) 
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glCompileShaderpublic static void glCompileShader(int shader) 
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glCompressedTexImage2Dpublic static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer pixels) 
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glCompressedTexSubImage2Dpublic static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer pixels) 
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glCreateProgrampublic static int glCreateProgram()
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glCreateShaderpublic static int glCreateShader(int type) 
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glCullFacepublic static void glCullFace(int mode) 
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glDeleteBufferspublic static void glDeleteBuffers(int n, int[] buffers, int offset) 
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glDeleteFramebufferspublic static void glDeleteFramebuffers(int n, int[] framebuffers, int offset) 
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glDeleteProgrampublic static void glDeleteProgram(int program) 
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glDeleteRenderbufferspublic static void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset) 
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glDeleteShaderpublic static void glDeleteShader(int shader) 
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glDeleteTexturespublic static void glDeleteTextures(int n, int[] textures, int offset) 
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glDepthFuncpublic static void glDepthFunc(int func) 
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glDepthMaskpublic static void glDepthMask(boolean flag) 
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glDepthRangefpublic static void glDepthRangef(float zNear, float zFar) 
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glDetachShaderpublic static void glDetachShader(int program, int shader) 
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glDisableVertexAttribArraypublic static void glDisableVertexAttribArray(int index) 
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glDisablepublic static void glDisable(int cap) 
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glDrawArrayspublic static void glDrawArrays(int mode, int first, int count) 
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glDrawElements
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glDrawElements2public static void glDrawElements2(int mode, int count, int type, byte[] indices, int offset) 
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glDrawElementsIndexpublic static void glDrawElementsIndex(int mode, int count, int type, int offset) 
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glEnablepublic static void glEnable(int cap) 
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glEnableVertexAttribArraypublic static void glEnableVertexAttribArray(int index) 
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glFramebufferRenderbufferpublic static void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) 
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glFramebufferTexture2Dpublic static void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) 
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glGenBufferspublic static void glGenBuffers(int n, int[] buffers, int offset) 
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glGenFramebufferspublic static void glGenFramebuffers(int n, int[] framebuffers, int offset) 
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glGenRenderbufferspublic static void glGenRenderbuffers(int n, int[] renderbuffers, int offset) 
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glGenTexturespublic static void glGenTextures(int n, int[] textures, int offset) 
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glGenerateMipmappublic static void glGenerateMipmap(int target) 
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glGetAttribLocation
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glGetBoolean
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glGetErrorpublic static int glGetError()
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glGetFloatvpublic static void glGetFloatv(int pname, float[] params, int offset) 
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glGetFramebufferAttachmentParameterivpublic static void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset) 
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glGetIntegervpublic static void glGetIntegerv(int pname, int[] params, int offset) 
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glGetProgramInfoLog
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glGetProgramivpublic static void glGetProgramiv(int program, int pname, int[] params, int offset) 
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glGetShaderInfoLog
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glGetShaderivpublic static void glGetShaderiv(int shader, int pname, int[] params, int offset) 
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glGetString
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glGetUniformLocation
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glIsEnabledpublic static boolean glIsEnabled(int cap) 
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glIsFramebufferpublic static boolean glIsFramebuffer(int framebuffer) 
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glIsRenderbufferpublic static boolean glIsRenderbuffer(int renderbuffer) 
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glLineWidthpublic static void glLineWidth(float width) 
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glLinkProgrampublic static void glLinkProgram(int program) 
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glPixelStoreipublic static void glPixelStorei(int pname, int param) 
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glPolygonOffsetpublic static void glPolygonOffset(float factor, float units) 
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glReadPixelspublic static void glReadPixels(int vpX, int vpY, int vpW, int vpH, int format, int type, Buffer pixels) 
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glReadPixels2public static void glReadPixels2(int vpX, int vpY, int vpW, int vpH, int format, int type, byte[] pixels, int offset, int size) 
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glRenderbufferStoragepublic static void glRenderbufferStorage(int target, int internalformat, int width, int height) 
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glScissorpublic static void glScissor(int x, int y, int width, int height) 
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glShaderSource
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glStencilFuncSeparatepublic static void glStencilFuncSeparate(int face, int func, int ref, int mask) 
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glStencilOpSeparatepublic static void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) 
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glTexImage2Dpublic static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) 
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glTexParameteripublic static void glTexParameteri(int target, int pname, int param) 
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glTexParameterfpublic static void glTexParameterf(int target, int pname, float param) 
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glTexSubImage2Dpublic static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) 
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glUniform1fpublic static void glUniform1f(int location, float x) 
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glUniform1fv
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glUniform1fv2public static void glUniform1fv2(int location, int count, float[] v, int offset) 
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glUniform1ipublic static void glUniform1i(int location, int x) 
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glUniform1iv
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glUniform1iv2public static void glUniform1iv2(int location, int count, int[] v, int offset) 
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glUniform2fpublic static void glUniform2f(int location, float x, float y) 
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glUniform2fv
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glUniform2fv2public static void glUniform2fv2(int location, int count, float[] v, int offset) 
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glUniform3fpublic static void glUniform3f(int location, float x, float y, float z) 
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glUniform3fv
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glUniform3fv2public static void glUniform3fv2(int location, int count, float[] v, int offset) 
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glUniform4fpublic static void glUniform4f(int location, float x, float y, float z, float w) 
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glUniform4fv
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glUniform4fv2public static void glUniform4fv2(int location, int count, float[] v, int offset) 
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glUniformMatrix3fvpublic static void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) 
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glUniformMatrix3fv2public static void glUniformMatrix3fv2(int location, int count, boolean transpose, float[] value, int offset) 
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glUniformMatrix4fvpublic static void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) 
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glUniformMatrix4fv2public static void glUniformMatrix4fv2(int location, int count, boolean transpose, float[] value, int offset) 
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glUseProgrampublic static void glUseProgram(int program) 
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glVertexAttribPointerpublic static void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) 
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glVertexAttribPointer2public static void glVertexAttribPointer2(int indx, int size, int type, boolean normalized, int stride, int offset) 
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glViewportpublic static void glViewport(int x, int y, int width, int height) 
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glBeginQuerypublic static void glBeginQuery(int target, int query) 
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glEndQuerypublic static void glEndQuery(int target) 
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glGenQueries
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glGetQueryObjectuivpublic static void glGetQueryObjectuiv(int query, int pname, int[] params) 
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glGetQueryivpublic static void glGetQueryiv(int query, int pname, int[] params) 
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glBlitFramebufferpublic static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) 
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glDrawArraysInstancedpublic static void glDrawArraysInstanced(int mode, int first, int count, int primcount) 
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glDrawBuffers
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glDrawElementsInstancedpublic static void glDrawElementsInstanced(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) 
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glVertexAttribDivisorpublic static void glVertexAttribDivisor(int index, int divisor) 
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glFramebufferTextureLayerpublic static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) 
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glReadBufferpublic static void glReadBuffer(int mode) 
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glCompressedTexImage3Dpublic static void glCompressedTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int size, ByteBuffer data) 
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glCompressedTexSubImage3Dpublic static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int size, ByteBuffer data) 
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glTexImage3Dpublic static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer data) 
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glTexSubImage3Dpublic static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer data) 
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checkGLErrorpublic static void checkGLError()
 
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