Package com.jme3.environment
package com.jme3.environment
generate lighting environments for physically-based rendering (PBR)
-
ClassDescriptionA 360 camera that can capture a cube map of a scene, and then generate the Prefiltered Environment cube Map and the Irradiance cube Map needed for PBR indirect lightingA control that automatically handles environment bake and rebake including only tagged spatials.A faster LightProbeFactory that uses GPU accelerated algorithms.Creates LightProbes within a scene, given an EnvironmentCamera.