Package com.jme3.asset
Class ShaderNodeDefinitionKey
Used for loading 
shader nodes definition
 Determines whether the definition will be loaded with or without its documentation- 
Field Summary
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Constructor Summary
ConstructorsConstructorDescriptioncreates a ShaderNodeDefinitionKeycreates a ShaderNodeDefinitionKey - 
Method Summary
Modifier and TypeMethodDescriptionClass<? extends AssetCache>booleanvoidsetLoadDocumentation(boolean loadDocumentation) sets to true to load the documentation along with the ShaderNodeDefinitionMethods inherited from class com.jme3.asset.AssetKey
clone, equals, getExtension, getExtension, getFolder, getFolder, getName, getProcessorType, hashCode, read, reducePath, toString, write 
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Constructor Details
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ShaderNodeDefinitionKey
creates a ShaderNodeDefinitionKey- Parameters:
 name- the name of the asset to load
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ShaderNodeDefinitionKey
public ShaderNodeDefinitionKey()creates a ShaderNodeDefinitionKey 
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Method Details
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getCacheType
- Overrides:
 getCacheTypein classAssetKey<List<ShaderNodeDefinition>>- Returns:
 - The preferred cache class for this asset type. Specify "null"
 if caching is to be disabled. By default, the
 
SimpleAssetCacheis returned. 
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isLoadDocumentation
public boolean isLoadDocumentation()- Returns:
 - true if the asset loaded with this key will contain its documentation
 
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setLoadDocumentation
public void setLoadDocumentation(boolean loadDocumentation) sets to true to load the documentation along with the ShaderNodeDefinition- Parameters:
 loadDocumentation- true to load the documentation along with the ShaderNodeDefinition
 
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