Package com.jme3.renderer.opengl
Interface GLES_30
- All Superinterfaces:
GL
GL functions and constants only available on vanilla OpenGL ES 3.0.
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
static final int
Fields inherited from interface com.jme3.renderer.opengl.GL
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALPHA, GL_ALWAYS, GL_ARRAY_BUFFER, GL_BACK, GL_BLEND, GL_BLUE, GL_BYTE, GL_CLAMP_TO_EDGE, GL_COLOR_BUFFER_BIT, GL_COMPILE_STATUS, GL_CULL_FACE, GL_DECR, GL_DECR_WRAP, GL_DEPTH_BUFFER_BIT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_TEST, GL_DOUBLE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BUFFER, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FLOAT, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER_BINDING, GL_FRONT, GL_FRONT_AND_BACK, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_STRIP, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MIN, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_POINTS, GL_POLYGON_OFFSET_FILL, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SCISSOR_TEST, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE2, GL_TEXTURE3, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TIME_ELAPSED, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_ROW_LENGTH, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VERTEX_SHADER, GL_ZERO
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Method Summary
Modifier and TypeMethodDescriptionvoid
glBindVertexArray
(int array) void
glDeleteVertexArrays
(IntBuffer arrays) void
glGenVertexArrays
(IntBuffer arrays) Methods inherited from interface com.jme3.renderer.opengl.GL
glActiveTexture, glAttachShader, glBeginQuery, glBindBuffer, glBindTexture, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glClear, glClearColor, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteProgram, glDeleteShader, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawRangeElements, glEnable, glEnableVertexAttribArray, glEndQuery, glGenBuffers, glGenQueries, glGenTextures, glGetAttribLocation, glGetBoolean, glGetBufferSubData, glGetError, glGetFloat, glGetInteger, glGetProgram, glGetProgramInfoLog, glGetQueryObjectiv, glGetQueryObjectui64, glGetShader, glGetShaderInfoLog, glGetString, glGetUniformLocation, glIsEnabled, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReadPixels, glScissor, glShaderSource, glStencilFuncSeparate, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameteri, glTexSubImage2D, glUniform1, glUniform1, glUniform1f, glUniform1i, glUniform2, glUniform2, glUniform2f, glUniform3, glUniform3, glUniform3f, glUniform4, glUniform4, glUniform4f, glUniformMatrix3, glUniformMatrix4, glUseProgram, glVertexAttribPointer, glViewport, resetStats
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Field Details
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GL_RGB10_A2
static final int GL_RGB10_A2- See Also:
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GL_UNSIGNED_INT_2_10_10_10_REV
static final int GL_UNSIGNED_INT_2_10_10_10_REV- See Also:
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Method Details
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glBindVertexArray
void glBindVertexArray(int array) -
glDeleteVertexArrays
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glGenVertexArrays
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