Interface Basis

All Known Subinterfaces:
All Known Implementing Classes:
FilteredBasis, FractalSum, ImprovedNoise, Noise, NoiseAggregator

public interface Basis
Interface for - basically 3D - noise generation algorithms, based on the book: Texturing & Modeling - A Procedural Approach The main concept is to look at noise as a basis for generating fractals. Basis can be anything, like a simple: float value(float x, float y, float z) { return 0; // a flat noise with 0 value everywhere } or a more complex perlin noise (ImprovedNoise Fractals use these functions to generate a more complex result based on some frequency, roughness, etcetera values. Fractals themselves are implementing the Basis interface as well, opening an infinite range of results.
  • Method Details

    • init

      void init()
    • setScale

      Basis setScale(float scale)
    • getScale

      float getScale()
    • addModulator

      Basis addModulator(Modulator modulator)
    • value

      float value(float x, float y, float z)
    • getBuffer

      FloatBuffer getBuffer(float sx, float sy, float base, int size)