Package com.jme3.renderer.queue
Enum Class RenderQueue.Bucket
- All Implemented Interfaces:
Serializable
,Comparable<RenderQueue.Bucket>
,Constable
- Enclosing class:
- RenderQueue
The render queue
Bucket
specifies the bucket
to which the spatial will be placed when rendered.
The behavior of the rendering will differ depending on which
bucket the spatial is placed. A spatial's queue bucket can be set
via Spatial.setQueueBucket(com.jme3.renderer.queue.RenderQueue.Bucket)
.
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Nested Class Summary
Nested classes/interfaces inherited from class java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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Enum Constant Summary
Enum ConstantDescriptionThis is a special mode, for drawing 2D object without perspective (such as GUI or HUD parts).A special mode, that will ensure that this spatial uses the same mode as the parent Node does.The renderer will try to find the optimal order for rendering all objects using this mode.A special mode used for rendering really far away, flat objects - e.g.A special mode used for rendering transparent objects that should not be affected bySceneProcessor
.This is the mode you should use for object with transparency in them. -
Method Summary
Modifier and TypeMethodDescriptionstatic RenderQueue.Bucket
Returns the enum constant of this class with the specified name.static RenderQueue.Bucket[]
values()
Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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Opaque
The renderer will try to find the optimal order for rendering all objects using this mode. You should use this mode for most normal objects, except transparent ones, as it could give a nice performance boost to your application. -
Transparent
This is the mode you should use for object with transparency in them. It will ensure the objects furthest away are rendered first. That ensures when another transparent object is drawn on top of previously drawn objects, you can see those (and the object drawn using Opaque) through the transparent parts of the newly drawn object. -
Sky
A special mode used for rendering really far away, flat objects - e.g. skies. In this mode, the depth is set to infinity so spatials in this bucket will appear behind everything, the downside to this bucket is that 3D objects will not be rendered correctly due to lack of depth testing. -
Translucent
A special mode used for rendering transparent objects that should not be affected bySceneProcessor
. Generally this would contain translucent objects, and also objects that do not write to the depth buffer such as particle emitters. -
Gui
This is a special mode, for drawing 2D object without perspective (such as GUI or HUD parts). The spatial's world coordinate system has the range of [0, 0, -1] to [Width, Height, 1] where Width/Height is the resolution of the screen rendered to. Any spatials outside of that range are culled. -
Inherit
A special mode, that will ensure that this spatial uses the same mode as the parent Node does.
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name
- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException
- if this enum class has no constant with the specified nameNullPointerException
- if the argument is null
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