Package com.jme3.scene
Enum Class VertexBuffer.Usage
- All Implemented Interfaces:
Serializable
,Comparable<VertexBuffer.Usage>
,Constable
- Enclosing class:
- VertexBuffer
The usage of the VertexBuffer, specifies how often the buffer
is used. This can determine if a vertex buffer is placed in VRAM
or held in video memory, but no guarantees are made- it's only a hint.
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Nested Class Summary
Nested classes/interfaces inherited from class java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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Enum Constant Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic VertexBuffer.Usage
Returns the enum constant of this class with the specified name.static VertexBuffer.Usage[]
values()
Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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Static
Mesh data is sent once and very rarely updated. -
Dynamic
Mesh data is updated occasionally (once per frame or less). -
Stream
Mesh data is updated every frame. -
CpuOnly
Mesh data is not sent to GPU at all. It is only used by the CPU.
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name
- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException
- if this enum class has no constant with the specified nameNullPointerException
- if the argument is null
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