Package com.jme3.input.vr.oculus
Class OculusVRInput
java.lang.Object
com.jme3.input.vr.oculus.OculusVRInput
- All Implemented Interfaces:
VRInputAPI
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Nested Class Summary
Modifier and TypeClassDescriptionclass
The object form representation of a controller. -
Constructor Summary
ConstructorDescriptionOculusVRInput
(OculusVR hardware, long session, org.lwjgl.ovr.OVRSessionStatus sessionStatus, org.lwjgl.ovr.OVRTrackingState trackingState) -
Method Summary
Modifier and TypeMethodDescriptionvoid
dispose()
getAngularVelocity
(int controllerIndex) Get the controller angular velocity on all axes.getAxis
(int controllerIndex, VRInputType forAxis) Get the axis value for the given input on the given controller.getAxisDeltaSinceLastCall
(int controllerIndex, VRInputType forAxis) Get the controller axis delta from the last value.float
Get the controller axis multiplier.getAxisRaw
(int controllerIndex, VRInputType forAxis) Get the axis value for the given input on the given controller.getFinalObserverPosition
(int index) Get the position of the input after all positional tracking is complete.getFinalObserverRotation
(int index) Get where is the controller pointing, after all rotations are combined.getOrientation
(int index) Get the orientation of the input.getPosition
(int index) Get the position of the input.getRawControllerState
(int index) Get the native wrapping of a controller state.getTrackedController
(int index) Get a tracked controller (for example, a hand controller) that is attached to the VR system.int
Get the number of tracked controllers (for example, hand controllers) attached to the VR system.getVelocity
(int controllerIndex) Get the controller velocity on all axes.boolean
init()
Initialize the input.boolean
isButtonDown
(int controllerIndex, VRInputType checkButton) Check if the given button is down (more generally if the given input type is activated).boolean
isButtonDownForStatus
(int controllerIndex, VRInputType checkButton, int buttons, int touch) boolean
isInputDeviceTracking
(int index) Check if the input device is actually tracked (i-e if we can obtain a pose from the input).boolean
Check if the VR system has the focus and if it's not used by other process.void
Reset the current activation of the inputs.void
setAxisMultiplier
(float axisMultiplier) Set the controller axis multiplier.void
Swap the two hands (exchange the hands' controller 1 and 2 indices).void
triggerHapticPulse
(int controllerIndex, float seconds) Trigger a haptic pulse on the selected controller for the duration given in parameters (in seconds).void
Update the connected controllers.void
Update the controller states.boolean
wasButtonPressedSinceLastCall
(int controllerIndex, VRInputType checkButton) Check if the given button / input from the given controller has been just pressed / activated.Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface com.jme3.input.vr.VRInputAPI
getAnalogActionState, getAnalogActionState, getDigitalActionState, getDigitalActionState, registerActionManifest, setActiveActionSet, triggerHapticAction, triggerHapticAction
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Constructor Details
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OculusVRInput
public OculusVRInput(OculusVR hardware, long session, org.lwjgl.ovr.OVRSessionStatus sessionStatus, org.lwjgl.ovr.OVRTrackingState trackingState)
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Method Details
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dispose
public void dispose() -
updateControllerStates
public void updateControllerStates()Description copied from interface:VRInputAPI
Update the controller states. This method should be called before accessing any controller data.- Specified by:
updateControllerStates
in interfaceVRInputAPI
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getPosition
Description copied from interface:VRInputAPI
Get the position of the input.- Specified by:
getPosition
in interfaceVRInputAPI
- Parameters:
index
- the index of the controller.- Returns:
- the position of the input.
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getVelocity
Description copied from interface:VRInputAPI
Get the controller velocity on all axes.- Specified by:
getVelocity
in interfaceVRInputAPI
- Parameters:
controllerIndex
- the index of the controller.- Returns:
- the controller velocity on all axes.
- See Also:
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getOrientation
Description copied from interface:VRInputAPI
Get the orientation of the input.- Specified by:
getOrientation
in interfaceVRInputAPI
- Parameters:
index
- the index of the controller.- Returns:
- the orientation of the input.
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getAngularVelocity
Description copied from interface:VRInputAPI
Get the controller angular velocity on all axes.- Specified by:
getAngularVelocity
in interfaceVRInputAPI
- Parameters:
controllerIndex
- the index of the controller.- Returns:
- the controller angular velocity on all axes.
- See Also:
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getFinalObserverRotation
Description copied from interface:VRInputAPI
Get where is the controller pointing, after all rotations are combined. This position should include observer rotation from the VR application.- Specified by:
getFinalObserverRotation
in interfaceVRInputAPI
- Parameters:
index
- the index of the controller.- Returns:
- the rotation of the input after all positional tracking is complete.
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getFinalObserverPosition
Description copied from interface:VRInputAPI
Get the position of the input after all positional tracking is complete. This position should include observer position from the VR application.- Specified by:
getFinalObserverPosition
in interfaceVRInputAPI
- Parameters:
index
- the index of the controller.- Returns:
- the position of the input after all positional tracking is complete.
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isInputDeviceTracking
public boolean isInputDeviceTracking(int index) Description copied from interface:VRInputAPI
Check if the input device is actually tracked (i-e if we can obtain a pose from the input).- Specified by:
isInputDeviceTracking
in interfaceVRInputAPI
- Parameters:
index
- the index of the controller.- Returns:
true
if the input device is actually tracked andfalse
otherwise.
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getAxis
Description copied from interface:VRInputAPI
Get the axis value for the given input on the given controller. This value is theraw value
multiplied by theaxis multiplier
. Deprecated as should use an actions manifest approach. SeeVRInputAPI.registerActionManifest(java.lang.String, java.lang.String)
. Note; action based will only work with the OpenVR api- Specified by:
getAxis
in interfaceVRInputAPI
- Parameters:
controllerIndex
- the index of the controller.forAxis
- the axis.- Returns:
- the axis value for the given input on the given controller.
- See Also:
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getAxisRaw
Description copied from interface:VRInputAPI
Get the axis value for the given input on the given controller. Deprecated as should use an actions manifest approach. SeeVRInputAPI.registerActionManifest(java.lang.String, java.lang.String)
Note; action based will only work with the OpenVR api- Specified by:
getAxisRaw
in interfaceVRInputAPI
- Parameters:
controllerIndex
- the index of the controller.forAxis
- the axis.- Returns:
- the axis value for the given input on the given controller.
- See Also:
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isButtonDown
Description copied from interface:VRInputAPI
Check if the given button is down (more generally if the given input type is activated). Deprecated as should use an actions manifest approach. SeeVRInputAPI.registerActionManifest(java.lang.String, java.lang.String)
. Note; action based will only work with the OpenVR api- Specified by:
isButtonDown
in interfaceVRInputAPI
- Parameters:
controllerIndex
- the index of the controller to check.checkButton
- the button / input to check.- Returns:
true
if the button / input is down / activated andfalse
otherwise.
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isButtonDownForStatus
public boolean isButtonDownForStatus(int controllerIndex, VRInputType checkButton, int buttons, int touch) -
resetInputSinceLastCall
public void resetInputSinceLastCall()Description copied from interface:VRInputAPI
Reset the current activation of the inputs. After a call to this method, all input activation is considered as new activation. -
wasButtonPressedSinceLastCall
Description copied from interface:VRInputAPI
Check if the given button / input from the given controller has been just pressed / activated. Deprecated as should use an actions manifest approach. SeeVRInputAPI.registerActionManifest(java.lang.String, java.lang.String)
. Note; action based will only work with the OpenVR api- Specified by:
wasButtonPressedSinceLastCall
in interfaceVRInputAPI
- Parameters:
controllerIndex
- the index of the controller.checkButton
- the button / input to check.- Returns:
true
if the given button / input from the given controller has been just pressed / activated andfalse
otherwise.
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getAxisDeltaSinceLastCall
Description copied from interface:VRInputAPI
Get the controller axis delta from the last value. Deprecated as should use an actions manifest approach. SeeVRInputAPI.registerActionManifest(java.lang.String, java.lang.String)
. Note; action based will only work with the OpenVR api- Specified by:
getAxisDeltaSinceLastCall
in interfaceVRInputAPI
- Parameters:
controllerIndex
- the index of the controller.forAxis
- the axis.- Returns:
- the controller axis delta from the last call.
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init
public boolean init()Description copied from interface:VRInputAPI
Initialize the input.- Specified by:
init
in interfaceVRInputAPI
- Returns:
true
if the initialization is successful andfalse
otherwise.
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updateConnectedControllers
public void updateConnectedControllers()Description copied from interface:VRInputAPI
Update the connected controllers. This method should be used just after the initialization of the input.- Specified by:
updateConnectedControllers
in interfaceVRInputAPI
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getAxisMultiplier
public float getAxisMultiplier()Description copied from interface:VRInputAPI
Get the controller axis multiplier. The controller axis raw data (trackpad, trigger, ...) value is multiplied by the one given in parameter.- Specified by:
getAxisMultiplier
in interfaceVRInputAPI
- Returns:
- the controller axis multiplier.
- See Also:
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setAxisMultiplier
public void setAxisMultiplier(float axisMultiplier) Description copied from interface:VRInputAPI
Set the controller axis multiplier. The controller axis raw data (trackpad, trigger, ...) value is multiplied by the one given in parameter.- Specified by:
setAxisMultiplier
in interfaceVRInputAPI
- Parameters:
axisMultiplier
- the controller axis multiplier.- See Also:
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triggerHapticPulse
public void triggerHapticPulse(int controllerIndex, float seconds) Description copied from interface:VRInputAPI
Trigger a haptic pulse on the selected controller for the duration given in parameters (in seconds). Deprecated, use triggerHapticAction instead (as it has more options and doesn't use deprecated methods)- Specified by:
triggerHapticPulse
in interfaceVRInputAPI
- Parameters:
controllerIndex
- the index of the controller.seconds
- the duration of the pulse in seconds.
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isInputFocused
public boolean isInputFocused()Description copied from interface:VRInputAPI
Check if the VR system has the focus and if it's not used by other process.- Specified by:
isInputFocused
in interfaceVRInputAPI
- Returns:
true
if the VR system has the focus andfalse
otherwise.
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getRawControllerState
Description copied from interface:VRInputAPI
Get the native wrapping of a controller state.- Specified by:
getRawControllerState
in interfaceVRInputAPI
- Parameters:
index
- the index of the controller.- Returns:
- the native wrapping of a controller state.
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swapHands
public void swapHands()Description copied from interface:VRInputAPI
Swap the two hands (exchange the hands' controller 1 and 2 indices).- Specified by:
swapHands
in interfaceVRInputAPI
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getTrackedControllerCount
public int getTrackedControllerCount()Description copied from interface:VRInputAPI
Get the number of tracked controllers (for example, hand controllers) attached to the VR system.- Specified by:
getTrackedControllerCount
in interfaceVRInputAPI
- Returns:
- the number of controllers attached to the VR system.
- See Also:
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getTrackedController
Description copied from interface:VRInputAPI
Get a tracked controller (for example, a hand controller) that is attached to the VR system.- Specified by:
getTrackedController
in interfaceVRInputAPI
- Parameters:
index
- the index of the controller.- Returns:
- the tracked controller (for example, a hand controller) that is attached to the VR system.
- See Also:
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