Class Hierarchy
- java.lang.Object
- com.jme3.scene.Mesh (implements java.lang.Cloneable, com.jme3.util.clone.JmeCloneable, com.jme3.export.Savable)
- com.jme3.effect.ParticleMesh
- com.jme3.effect.ParticlePointMesh
- com.jme3.effect.ParticleTriMesh
- com.jme3.effect.ParticleMesh
- com.jme3.effect.Particle
- com.jme3.effect.ParticleEmitter.ParticleEmitterControl (implements com.jme3.scene.control.Control, com.jme3.util.clone.JmeCloneable)
- com.jme3.scene.Spatial (implements java.lang.Cloneable, com.jme3.asset.CloneableSmartAsset, com.jme3.collision.Collidable, com.jme3.anim.util.HasLocalTransform, com.jme3.util.clone.JmeCloneable, com.jme3.export.Savable)
- com.jme3.scene.Geometry
- com.jme3.effect.ParticleEmitter
- com.jme3.scene.Geometry
- com.jme3.scene.Mesh (implements java.lang.Cloneable, com.jme3.util.clone.JmeCloneable, com.jme3.export.Savable)
Enum Class Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- com.jme3.effect.ParticleMesh.Type
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)