audio support, including music and sound effects
AudioBufferis an implementation of AudioData where the audio is buffered (stored in memory).Holds render thread specific audio context information.
AudioDatais an abstract representation of audio data.
AudioKeyis extending AssetKey by holding stream flag.
AudioListenerStateupdates the audio listener's position, orientation, and velocity from a
AudioNodeis a scene Node which can play audio assets.Deprecated.- use AudioSource.Status insteadInterface to be implemented by audio renderers.
Statusindicates the current status of the audio source.
AudioStreamis an implementation of AudioData that acquires the audio from an InputStream.Audio environment, for reverb effects.