Package com.jme3.audio
package com.jme3.audio
audio support, including music and sound effects
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ClassDescriptionAn
AudioBuffer
is an implementation of AudioData where the audio is buffered (stored in memory).Holds render thread specific audio context information.AudioData
is an abstract representation of audio data.AudioKey
is extending AssetKey by holding stream flag.AudioListenerState
updates the audio listener's position, orientation, and velocity from aCamera
.AnAudioNode
is a scene Node which can play audio assets.Deprecated.- use AudioSource.Status insteadInterface to be implemented by audio renderers.Status
indicates the current status of the audio source.AudioStream
is an implementation of AudioData that acquires the audio from an InputStream.Audio environment, for reverb effects.