com.jme3.light
package contains various lights that can be placed
in a scene.See: Description
Interface | Description |
---|---|
LightFilter | |
LightProbeBlendingStrategy |
This is the interface to implement if you want to make your own LightProbe blending strategy.
|
ProbeArea |
Class | Description |
---|---|
AmbientLight |
An ambient light adds a constant color to the scene.
|
BasicProbeBlendingStrategy |
This strategy returns the closest probe from the rendered object.
|
DefaultLightFilter | |
DirectionalLight |
DirectionalLight is a light coming from a certain direction in world space. |
Light |
Abstract class for representing a light source.
|
LightList |
LightList is used internally by Spatial s to manage
lights that are attached to them. |
LightProbe |
A LightProbe is not exactly a light.
|
NullLightFilter |
NullLightFilter does nothing.
|
OrientedBoxProbeArea | |
PointLight |
Represents a point light.
|
SphereProbeArea | |
SpotLight |
Represents a spotlight.
|
WeightedProbeBlendingStrategy |
This strategy returns the 3 closest probe from the rendered object.
|
Enum | Description |
---|---|
Light.Type |
Describes the light type.
|
LightProbe.AreaType |
com.jme3.light
package contains various lights that can be placed
in a scene.
There are 3 types of lights currently supported in jMonkeyEngine: