com.jme3.scene.mesh package contains utilities
for reading from index buffers.See: Description
| Class | Description |
|---|---|
| IndexBuffer |
IndexBuffer is an abstraction for integer index buffers,
it is used to retrieve indices without knowing in which format they
are stored (ushort or uint). |
| IndexByteBuffer |
IndexBuffer implementation for
ByteBuffers. |
| IndexIntBuffer |
IndexBuffer implementation for
IntBuffers. |
| IndexShortBuffer |
IndexBuffer implementation for
ShortBuffers. |
| MorphTarget | |
| VirtualIndexBuffer |
IndexBuffer implementation that generates vertex indices sequentially
based on a specific Mesh
Mesh.Mode. |
| WrappedIndexBuffer |
WrappedIndexBuffer converts vertex indices from a non list based
mesh mode such as Mesh.Mode.TriangleStrip or Mesh.Mode.LineLoop
into a list based mode such as Mesh.Mode.Triangles or Mesh.Mode.Lines. |
com.jme3.scene.mesh package contains utilities
for reading from index buffers.
Several implementations are provided of the IndexBuffer
class:
IndexByteBuffer - For reading 8-bit index buffersIndexShortBuffer - For reading 16-bit index buffersIndexIntBuffer - For reading 32-bit index buffersVirtualIndexBuffer - For reading "virtual indices", for
those meshes that do not have an index bufferWrappedIndexBuffer - For converting from
non-list based mode indices to list based