| Class | Description |
|---|---|
| FrameBuffer |
FrameBuffers are rendering surfaces allowing
off-screen rendering and render-to-texture functionality. |
| FrameBuffer.FrameBufferBufferTarget | |
| FrameBuffer.FrameBufferTarget | |
| FrameBuffer.FrameBufferTextureTarget | |
| FrameBuffer.RenderBuffer |
RenderBuffer represents either a texture or a
buffer that will be rendered to. |
| Image |
Image defines a data format for a graphical image. |
| Texture |
Texture defines a texture object to be used to display an
image on a piece of geometry. |
| Texture2D | |
| Texture3D | |
| TextureArray |
This class implements a Texture array
warning, this feature is only supported on opengl 3.0 version.
|
| TextureCubeMap |
Describes a cubemap texture.
|
| TextureProcessor |
| Enum | Description |
|---|---|
| Image.Format | |
| Texture.MagFilter | |
| Texture.MinFilter | |
| Texture.ShadowCompareMode |
If this texture is a depth texture (the format is Depth*) then
this value may be used to compare the texture depth to the R texture
coordinate.
|
| Texture.Type | |
| Texture.WrapAxis | |
| Texture.WrapMode | |
| TextureCubeMap.Face |
Face of the Cubemap as described by its directional offset from the
origin.
|