| Interface | Description | 
|---|---|
| Basis | Interface for - basically 3D - noise generation algorithms, based on the
 book: Texturing & Modeling - A Procedural Approach
 
 The main concept is to look at noise as a basis for generating fractals. | 
| Filter | 
| Class | Description | 
|---|---|
| Color | Helper class for working with colors and gradients | 
| ShaderUtils | Helper class containing useful functions explained in the book:
 Texturing & Modeling - A Procedural Approach |