Filter.PassdefaultPass, enabled, material, postRenderPasses, processor| Constructor and Description | 
|---|
| FXAAFilter() | 
| Modifier and Type | Method and Description | 
|---|---|
| protected Material | getMaterial()Must return the material used for this filter. | 
| float | getReduceMul() | 
| float | getSpanMax() | 
| float | getSubPixelShift() | 
| float | getVxOffset() | 
| protected void | initFilter(AssetManager manager,
          RenderManager renderManager,
          ViewPort vp,
          int w,
          int h)Initialization of filter subclasses. | 
| protected boolean | isRequiresBilinear()Override this method and return true if you want the scene (input) texture
 to use bilinear filtering or false to use nearest filtering. | 
| void | setReduceMul(float reduceMul)set to 0.0f for higher quality | 
| void | setSpanMax(float spanMax) | 
| void | setSubPixelShift(float subPixelShift)set to 0.0f for higher quality | 
| void | setVxOffset(float vxOffset) | 
cleanup, cleanUpFilter, getDefaultPassDepthFormat, getDefaultPassTextureFormat, getName, getPostRenderPasses, getRenderedTexture, getRenderFrameBuffer, init, isEnabled, isRequiresDepthTexture, isRequiresSceneTexture, postFilter, postFrame, postQueue, preFrame, read, setDepthTexture, setEnabled, setName, setProcessor, setRenderedTexture, setRenderFrameBuffer, writeprotected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h)
FilterinitFilter in class Filtermanager - the assetManagerrenderManager - the renderManagervp - the viewPort where this filter is renderedw - the width of the filterh - the height of the filterprotected Material getMaterial()
FiltergetMaterial in class Filterprotected boolean isRequiresBilinear()
FilterisRequiresBilinear in class Filterpublic void setSpanMax(float spanMax)
public void setSubPixelShift(float subPixelShift)
subPixelShift - the desired shift (default=0.25)public void setReduceMul(float reduceMul)
reduceMul - the desired value (default=0.125)public void setVxOffset(float vxOffset)
public float getReduceMul()
public float getSpanMax()
public float getSubPixelShift()
public float getVxOffset()