See: Description
| Class | Description | 
|---|---|
| BoxCollisionShape | 
 Basic box collision shape 
 | 
| CapsuleCollisionShape | 
 Basic capsule collision shape 
 | 
| CollisionShape | 
 This Object holds information about a jbullet CollisionShape to be able to reuse
 CollisionShapes (as suggested in bullet manuals)
 TODO: add static methods to create shapes from nodes (like jbullet-jme constructor) 
 | 
| CompoundCollisionShape | 
 A CompoundCollisionShape allows combining multiple base shapes
 to generate a more sophisticated shape. 
 | 
| ConeCollisionShape | 
 Cone collision shape represents a 3D cone with a radius, height, and axis (X, Y or Z). 
 | 
| CylinderCollisionShape | 
 Basic cylinder collision shape 
 | 
| GImpactCollisionShape | 
 Basic mesh collision shape 
 | 
| HeightfieldCollisionShape | 
 Uses Bullet Physics Heightfield terrain collision system. 
 | 
| HullCollisionShape | |
| MeshCollisionShape | 
 Basic mesh collision shape 
 | 
| PlaneCollisionShape | |
| SimplexCollisionShape | 
 A simple point, line, triangle or quad collisionShape based on one to four points- 
 | 
| SphereCollisionShape | 
 Basic sphere collision shape 
 |