public class NanoTimer extends Timer
NanoTimer is a System.nanoTime implementation of Timer.
This is primarily useful for headless applications running on a server.| Constructor and Description |
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NanoTimer() |
| Modifier and Type | Method and Description |
|---|---|
float |
getFrameRate()
Returns the "calls per second".
|
long |
getResolution()
Returns the resolution of the timer.
|
long |
getTime()
Returns the current time in ticks.
|
float |
getTimeInSeconds()
Returns the time in seconds.
|
float |
getTimePerFrame()
Returns the time, in seconds, between the last call and the current one.
|
void |
reset()
Reset the timer to 0.
|
void |
update()
update recalculates the frame rate based on the previous
call to update. |
public float getTimeInSeconds()
getTimeInSeconds in class Timerpublic long getTime()
TimergetResolution(). The timer starts at 0 ticks.public long getResolution()
TimergetResolution in class Timerpublic float getFrameRate()
TimergetFrameRate in class Timerpublic float getTimePerFrame()
TimergetTimePerFrame in class Timerpublic void update()
Timerupdate recalculates the frame rate based on the previous
call to update. It is assumed that update is called each frame.