See: Description
| Interface | Description |
|---|---|
| AnimationMask |
Created by Nehon
An AnimationMask is defining a subset of elements on which an animation will be applied.
|
| AnimTrack<T> |
Interface to derive animation data from a track.
|
| Class | Description |
|---|---|
| AnimClip |
A named set of animation tracks that can be played in synchrony.
|
| AnimComposer |
AnimComposer is a Spatial control that allows manipulation of
armature (skeletal) animation. |
| AnimFactory |
A convenience class to smoothly animate a Spatial using translation,
rotation, and scaling.
|
| AnimLayer |
A named portion of an AnimComposer that can run (at most) one Action at a
time.
|
| Armature |
Created by Nehon on 15/12/2017.
|
| ArmatureMask |
An AnimationMask to select joints from a single Armature.
|
| Joint |
A Joint is the basic component of an armature designed to perform skeletal animation
Created by Nehon on 15/12/2017.
|
| MatrixJointModelTransform |
This JointModelTransform implementation accumulate joints transforms in a Matrix4f to properly
support non uniform scaling in an armature hierarchy
|
| MorphControl |
A control that handle morph animation for Position, Normal and Tangent buffers.
|
| MorphTrack |
Contains a list of weights and times for each keyframe.
|
| SeparateJointModelTransform |
This JointModelTransform implementation accumulates model transform in a Transform class
This does NOT support proper nonuniform scale in the armature hierarchy.
|
| SkinningControl |
The Skinning control deforms a model according to an armature, It handles the
computation of the deformation matrices and performs the transformations on
the mesh
|
| TransformTrack |
An AnimTrack that transforms a Joint or Spatial
using a list of transforms and times for keyframes.
|