public class BulletGhostObjectDebugControl extends AbstractPhysicsDebugControl
This class is shared between JBullet and Native Bullet.
| Modifier and Type | Field and Description | 
|---|---|
| protected PhysicsGhostObject | bodyghost object to visualize (not null) | 
| protected Spatial | geomgeometry to visualize myShape (not null) | 
| protected Vector3f | locationtemporary storage for physics location | 
| protected CollisionShape | myShapeshape for which geom was generated (not null) | 
| protected Quaternion | rotationtemporary storage for physics rotation | 
debugAppStateenabled, spatial| Constructor and Description | 
|---|
| BulletGhostObjectDebugControl(BulletDebugAppState debugAppState,
                             PhysicsGhostObject body)Instantiate an enabled control to visualize the specified ghost object. | 
| Modifier and Type | Method and Description | 
|---|---|
| protected void | controlRender(RenderManager rm,
             ViewPort vp)Render this control. | 
| protected void | controlUpdate(float tpf)Update this control. | 
| void | setSpatial(Spatial spatial)Alter which spatial is controlled. | 
applyPhysicsTransform, applyPhysicsTransformcloneFields, cloneForSpatial, getSpatial, isEnabled, jmeClone, read, render, setEnabled, update, writeprotected final PhysicsGhostObject body
protected final Vector3f location
protected final Quaternion rotation
protected CollisionShape myShape
protected Spatial geom
public BulletGhostObjectDebugControl(BulletDebugAppState debugAppState, PhysicsGhostObject body)
debugAppState - which app state (not null, alias created)body - which object to visualize (not null, alias created)public void setSpatial(Spatial spatial)
setSpatial in interface ControlsetSpatial in class AbstractControlspatial - the spatial to control (or null)protected void controlUpdate(float tpf)
controlUpdate in class AbstractPhysicsDebugControltpf - the time interval between frames (in seconds, ≥0)protected void controlRender(RenderManager rm, ViewPort vp)
controlRender in class AbstractControlrm - the render manager (not null)vp - the view port to render (not null)