public static class FrameBuffer.RenderBuffer
extends java.lang.Object
RenderBuffer represents either a texture or a
 buffer that will be rendered to. RenderBuffers
 are attached to an attachment slot on a FrameBuffer.| Constructor and Description | 
|---|
RenderBuffer()  | 
| Modifier and Type | Method and Description | 
|---|---|
FrameBuffer.RenderBuffer | 
createDestructableClone()  | 
int | 
getFace()  | 
Image.Format | 
getFormat()  | 
int | 
getId()
Do not use. 
 | 
int | 
getLayer()  | 
int | 
getLevel()  | 
int | 
getSlot()
Do not use. 
 | 
Texture | 
getTexture()  | 
void | 
resetObject()  | 
void | 
setId(int id)
Do not use. 
 | 
java.lang.String | 
toString()  | 
public int getLevel()
public Image.Format getFormat()
public Texture getTexture()
RenderBuffer
 or null if content should be rendered into a buffer.public int getId()
public void setId(int id)
id - the desired IDpublic int getSlot()
public int getFace()
public void resetObject()
public FrameBuffer.RenderBuffer createDestructableClone()
public java.lang.String toString()
toString in class java.lang.Objectpublic int getLayer()