An interface designed to listen for exceptions and fire an event when an exception is thrown.
An interface used for dispatching an event when the layout holding the
An interface used for invoking an event when the user delay finishes, on the first update of the game.
An interface used for invoking an event when the application is started explicitly from
A RelativeLayout class holder that holds a
Used as a static memory to protect the game context from destruction by Activity#onDestroy().
Determines whether the app context would be destructed with the holder activity context in case of