public class HelloPhysics extends SimpleApplication
flyCam, fpsText, guiFont, guiNode, INPUT_MAPPING_CAMERA_POS, INPUT_MAPPING_EXIT, INPUT_MAPPING_HIDE_STATS, INPUT_MAPPING_MEMORY, rootNode, showSettings
assetManager, audioRenderer, cam, context, guiViewPort, inputEnabled, inputManager, joyInput, keyInput, listener, lostFocusBehavior, mouseInput, paused, prof, renderer, renderManager, settings, speed, stateManager, timer, touchInput, viewPort
Constructor and Description |
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HelloPhysics() |
Modifier and Type | Method and Description |
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protected void |
initCrossHairs()
A plus sign used as crosshairs to help the player with aiming.
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void |
initFloor()
Make a solid floor and add it to the scene.
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void |
initMaterials()
Initialize the materials used in this scene.
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void |
initWall()
This loop builds a wall out of individual bricks.
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static void |
main(java.lang.String[] args) |
void |
makeCannonBall()
This method creates one individual physical cannon ball.
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void |
simpleInitApp() |
getFlyByCamera, getGuiNode, getRootNode, getSpeed, initialize, isShowSettings, loadGuiFont, setDisplayFps, setDisplayStatView, setShowSettings, setSpeed, simpleRender, simpleUpdate, start, update
createCanvas, destroy, destroyInput, enqueue, enqueue, gainFocus, getAppProfiler, getAssetManager, getAudioRenderer, getCamera, getContext, getGuiViewPort, getInputManager, getListener, getLostFocusBehavior, getRenderer, getRenderManager, getStateManager, getTimer, getViewPort, handleError, isPauseOnLostFocus, loseFocus, requestClose, reshape, restart, runQueuedTasks, setAppProfiler, setAssetManager, setLostFocusBehavior, setPauseOnLostFocus, setSettings, setTimer, start, start, start, startCanvas, startCanvas, stop, stop
public static void main(java.lang.String[] args)
public void simpleInitApp()
simpleInitApp
in class SimpleApplication
public void initMaterials()
public void initFloor()
public void initWall()
public void makeCannonBall()
protected void initCrossHairs()