Class | Description |
---|---|
BombControl | |
PhysicsHoverControl |
PhysicsHoverControl uses a RayCast Vehicle with "slippery wheels" to simulate a hovering tank
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PhysicsTestHelper | |
TestAttachDriver |
Tests attaching/detaching nodes via joints
|
TestAttachGhostObject |
Tests attaching ghost nodes to physics nodes via the scene graph
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TestBetterCharacter |
A walking physical character followed by a 3rd person camera.
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TestBoneRagdoll | |
TestBrickTower | |
TestBrickWall | |
TestCcd | |
TestCollisionGroups | |
TestCollisionListener | |
TestCollisionShapeFactory |
This is a basic Test of jbullet-jme functions
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TestFancyCar | |
TestGhostObject | |
TestHoveringTank | |
TestIssue1120 |
Test demonstrating a GImpactCollisionShape falling through a curved mesh, when using JBullet.
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TestIssue1125 |
Test case for JME issue #1125: heightfield collision shapes don't match
TerrainQuad.
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TestIssue877 | |
TestIssue883 | |
TestKinematicAddToPhysicsSpaceIssue | |
TestLocalPhysics |
This is a basic Test of jbullet-jme functions
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TestPhysicsCar | |
TestPhysicsCharacter |
A walking physical character followed by a 3rd person camera.
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TestPhysicsHingeJoint | |
TestPhysicsRayCast | |
TestPhysicsReadWrite |
This is a basic Test of jbullet-jme functions
|
TestQ3 | |
TestRagDoll | |
TestRagdollCharacter | |
TestSimplePhysics |
This is a basic Test of jbullet-jme functions
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TestSweepTest |
A spatial moves and sweeps its next movement for obstacles before moving
there Run this example with Vsync enabled
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TestWalkingChar |
A walking animated character followed by a 3rd person camera on a terrain with LOD.
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