public class RenderQueue
extends java.lang.Object
RenderQueue is used to queue up and sort 
 geometries for rendering.| Modifier and Type | Class and Description | 
|---|---|
static class  | 
RenderQueue.Bucket
The render queue  
Bucket specifies the bucket
 to which the spatial will be placed when rendered. | 
static class  | 
RenderQueue.ShadowMode
ShadowMode is a marker used to specify how shadow
 effects should treat the spatial. | 
| Constructor and Description | 
|---|
RenderQueue()
Creates a new RenderQueue, the default  
comparators
 are used for all geometry lists. | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
addToQueue(Geometry g,
          RenderQueue.Bucket bucket)
Adds a geometry to the given bucket. 
 | 
void | 
clear()  | 
GeometryComparator | 
getGeometryComparator(RenderQueue.Bucket bucket)
Returns the current GeometryComparator used by the specified bucket,
  one of Gui, Opaque, Sky, Transparent, or Translucent. 
 | 
boolean | 
isQueueEmpty(RenderQueue.Bucket bucket)  | 
void | 
renderQueue(RenderQueue.Bucket bucket,
           RenderManager rm,
           Camera cam)  | 
void | 
renderQueue(RenderQueue.Bucket bucket,
           RenderManager rm,
           Camera cam,
           boolean clear)  | 
void | 
renderShadowQueue(GeometryList list,
                 RenderManager rm,
                 Camera cam,
                 boolean clear)  | 
void | 
setGeometryComparator(RenderQueue.Bucket bucket,
                     GeometryComparator c)
Sets a different geometry comparator for the specified bucket, one
  of Gui, Opaque, Sky, Transparent, or Translucent. 
 | 
public RenderQueue()
comparators
 are used for all geometry lists.public void setGeometryComparator(RenderQueue.Bucket bucket, GeometryComparator c)
The most significant comparator is the one for the transparent bucket since there is no correct way to sort the transparent bucket that will handle all geometries all the time. In certain cases, the application may know the best way to sort and now has the option of configuring a specific implementation.
The default comparators are:
OpaqueComparator which sorts
                     by material first and front to back within the same material.
  TransparentComparator which
                     sorts purely back to front by leading bounding edge with no material sort.
  TransparentComparator which
                     sorts purely back to front by leading bounding edge with no material sort. this bucket is rendered after post processors.
  NullComparator which does no sorting
                     at all.
  GuiComparator sorts geometries back to
                     front based on their Z values.
  bucket - which Bucket to modify (not null)c - the comparator to use (alias created)public GeometryComparator getGeometryComparator(RenderQueue.Bucket bucket)
bucket - which Bucket to access (not null)public void addToQueue(Geometry g, RenderQueue.Bucket bucket)
RenderManager automatically handles this task
 when flattening the scene graph. The bucket to add
 the geometry is determined by Spatial.getQueueBucket().g - The geometry to addbucket - The bucket to add to, usually 
 Spatial.getQueueBucket().public void renderShadowQueue(GeometryList list, RenderManager rm, Camera cam, boolean clear)
public boolean isQueueEmpty(RenderQueue.Bucket bucket)
public void renderQueue(RenderQueue.Bucket bucket, RenderManager rm, Camera cam)
public void renderQueue(RenderQueue.Bucket bucket, RenderManager rm, Camera cam, boolean clear)
public void clear()