public class OpenVRInput extends java.lang.Object implements VRInputAPI
null values will be returned if no valid pose exists, or that input device isn't available
 user code should check for null values.| Constructor and Description | 
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OpenVRInput(VREnvironment environment)
Create a new OpenVR input attached to the given VR environment. 
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| Modifier and Type | Method and Description | 
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Vector3f | 
getAngularVelocity(int controllerIndex)
Get the controller angular velocity on all axes. 
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Vector2f | 
getAxis(int controllerIndex,
       VRInputType forAxis)
Get the axis value for the given input on the given controller. 
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Vector2f | 
getAxisDeltaSinceLastCall(int controllerIndex,
                         VRInputType forAxis)
Get the controller axis delta from the last value. 
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float | 
getAxisMultiplier()
Get the controller axis multiplier. 
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Vector2f | 
getAxisRaw(int controllerIndex,
          VRInputType forAxis)
Get the axis value for the given input on the given controller. 
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Vector3f | 
getFinalObserverPosition(int index)
Get the position of the input after all positional tracking is complete. 
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Quaternion | 
getFinalObserverRotation(int index)
Get where is the controller pointing, after all rotations are combined. 
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Quaternion | 
getOrientation(int index)
Get the orientation of the input. 
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Vector3f | 
getPosition(int index)
Get the position of the input. 
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VRControllerState_t | 
getRawControllerState(int index)
Get the native wrapping of a controller state. 
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VRTrackedController | 
getTrackedController(int index)
Get a tracked controller (for example, a hand controller) that is attached to the VR system. 
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int | 
getTrackedControllerCount()
Get the number of tracked controllers (for example, hand controllers) attached to the VR system. 
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Vector3f | 
getVelocity(int controllerIndex)
Get the controller velocity on all axes. 
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boolean | 
init()
Initialize the input. 
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boolean | 
isButtonDown(int controllerIndex,
            VRInputType checkButton)
Check if the given button is down (more generally if the given input type is activated). 
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boolean | 
isInputDeviceTracking(int index)
Check if the input device is actually tracked (i-e if we can obtain a pose from the input). 
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boolean | 
isInputFocused()
Check if the VR system has the focus and if it's not used by other process. 
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void | 
resetInputSinceLastCall()
Reset the current activation of the inputs. 
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void | 
setAxisMultiplier(float set)
Set the controller axis multiplier. 
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void | 
swapHands()
Swap the two hands (exchange the hands controller 1 and 2 indices). 
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void | 
triggerHapticPulse(int controllerIndex,
                  float seconds)
Trigger a haptic pulse on the selected controller for the duration given in parameters (in seconds). 
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void | 
updateConnectedControllers()
Update the connected controllers. 
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void | 
updateControllerStates()
Update the controller states. 
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boolean | 
wasButtonPressedSinceLastCall(int controllerIndex,
                             VRInputType checkButton)
Check if the given button / input from the given controller has been just pressed / activated. 
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public OpenVRInput(VREnvironment environment)
environment - the VR environment to which the input is attached.public float getAxisMultiplier()
VRInputAPIgetAxisMultiplier in interface VRInputAPIVRInputAPI.setAxisMultiplier(float)public void setAxisMultiplier(float set)
VRInputAPIsetAxisMultiplier in interface VRInputAPIset - the controller axis multiplier.VRInputAPI.getAxisMultiplier()public void swapHands()
VRInputAPIswapHands in interface VRInputAPIpublic boolean isButtonDown(int controllerIndex,
                            VRInputType checkButton)
VRInputAPIisButtonDown in interface VRInputAPIcontrollerIndex - the index of the controller to check.checkButton - the button / input to check.true if the button / input is down / activated and false otherwise.public boolean wasButtonPressedSinceLastCall(int controllerIndex,
                                             VRInputType checkButton)
VRInputAPIwasButtonPressedSinceLastCall in interface VRInputAPIcontrollerIndex - the index of the controller.checkButton - the button / input to check.true if the given button / input from the given controller has been just pressed / activated and false otherwise.public void resetInputSinceLastCall()
VRInputAPIresetInputSinceLastCall in interface VRInputAPIVRInputAPI.wasButtonPressedSinceLastCall(int, VRInputType)public Vector2f getAxisDeltaSinceLastCall(int controllerIndex, VRInputType forAxis)
VRInputAPIgetAxisDeltaSinceLastCall in interface VRInputAPIcontrollerIndex - the index of the controller.forAxis - the axis.public Vector3f getVelocity(int controllerIndex)
VRInputAPIgetVelocity in interface VRInputAPIcontrollerIndex - the index of the controller.VRInputAPI.getAngularVelocity(int)public Vector3f getAngularVelocity(int controllerIndex)
VRInputAPIgetAngularVelocity in interface VRInputAPIcontrollerIndex - the index of the controller.VRInputAPI.getVelocity(int)public Vector2f getAxisRaw(int controllerIndex, VRInputType forAxis)
VRInputAPIgetAxisRaw in interface VRInputAPIcontrollerIndex - the index of the controller.forAxis - the axis.VRInputAPI.getAxis(int, VRInputType)public Vector2f getAxis(int controllerIndex, VRInputType forAxis)
VRInputAPIraw value multiplied by the  axis multiplier.getAxis in interface VRInputAPIcontrollerIndex - the index of the controller.forAxis - the axis.VRInputAPI.getAxisRaw(int, VRInputType), 
VRInputAPI.getAxisMultiplier()public boolean init()
VRInputAPIinit in interface VRInputAPItrue if the initialization is successful and false otherwise.public VRTrackedController getTrackedController(int index)
VRInputAPIgetTrackedController in interface VRInputAPIindex - the index of the controller.VRInputAPI.getTrackedControllerCount()public int getTrackedControllerCount()
VRInputAPIgetTrackedControllerCount in interface VRInputAPIVRInputAPI.getTrackedController(int)public VRControllerState_t getRawControllerState(int index)
VRInputAPIgetRawControllerState in interface VRInputAPIindex - the index of the controller.public boolean isInputFocused()
VRInputAPIisInputFocused in interface VRInputAPItrue if the VR system has the focus and false otherwise.public boolean isInputDeviceTracking(int index)
VRInputAPIisInputDeviceTracking in interface VRInputAPIindex - the index of the controller.true if the input device is actually tracked and false otherwise.public Quaternion getOrientation(int index)
VRInputAPIgetOrientation in interface VRInputAPIindex - the index of the controller.public Vector3f getPosition(int index)
VRInputAPIgetPosition in interface VRInputAPIindex - the index of the controller.public Quaternion getFinalObserverRotation(int index)
VRInputAPIgetFinalObserverRotation in interface VRInputAPIindex - the index of the controller.public Vector3f getFinalObserverPosition(int index)
VRInputAPIgetFinalObserverPosition in interface VRInputAPIindex - the index of the controller.public void triggerHapticPulse(int controllerIndex,
                               float seconds)
VRInputAPItriggerHapticPulse in interface VRInputAPIcontrollerIndex - the index of the controller.seconds - the duration of the pulse in seconds.public void updateConnectedControllers()
VRInputAPIupdateConnectedControllers in interface VRInputAPIpublic void updateControllerStates()
VRInputAPIupdateControllerStates in interface VRInputAPI