public class SaveGame
extends java.lang.Object
| Modifier and Type | Method and Description | 
|---|---|
static Savable | 
loadGame(java.lang.String gamePath,
        java.lang.String dataName)
Loads a savable that has been saved on this system with saveGame() before. 
 | 
static Savable | 
loadGame(java.lang.String gamePath,
        java.lang.String dataName,
        AssetManager manager)
Loads a savable that has been saved on this system with saveGame() before. 
 | 
static Savable | 
loadGame(java.lang.String gamePath,
        java.lang.String dataName,
        AssetManager manager,
        JmeSystem.StorageFolderType storageType)
Loads a savable that has been saved on this system with saveGame() before. 
 | 
static Savable | 
loadGame(java.lang.String gamePath,
        java.lang.String dataName,
        JmeSystem.StorageFolderType storageType)
Loads a savable that has been saved on this system with saveGame() before. 
 | 
static void | 
saveGame(java.lang.String gamePath,
        java.lang.String dataName,
        Savable data)
Saves a savable in a system-dependent way. 
 | 
static void | 
saveGame(java.lang.String gamePath,
        java.lang.String dataName,
        Savable data,
        JmeSystem.StorageFolderType storageType)
Saves a savable in a system-dependent way. 
 | 
public static void saveGame(java.lang.String gamePath,
                            java.lang.String dataName,
                            Savable data)
gamePath - A unique path for this game, e.g. com/mycompany/mygamedataName - A unique name for this savegame, e.g. "save_001"data - The Savable to savepublic static void saveGame(java.lang.String gamePath,
                            java.lang.String dataName,
                            Savable data,
                            JmeSystem.StorageFolderType storageType)
gamePath - A unique path for this game, e.g. com/mycompany/mygamedataName - A unique name for this savegame, e.g. "save_001"data - The Savable to savestorageType - The specific type of folder to use to save the datapublic static Savable loadGame(java.lang.String gamePath, java.lang.String dataName)
gamePath - A unique path for this game, e.g. com/mycompany/mygamedataName - A unique name for this savegame, e.g. "save_001"public static Savable loadGame(java.lang.String gamePath, java.lang.String dataName, JmeSystem.StorageFolderType storageType)
gamePath - A unique path for this game, e.g. com/mycompany/mygamedataName - A unique name for this savegame, e.g. "save_001"storageType - The specific type of folder to use to save the datapublic static Savable loadGame(java.lang.String gamePath, java.lang.String dataName, AssetManager manager)
gamePath - A unique path for this game, e.g. com/mycompany/mygamedataName - A unique name for this savegame, e.g. "save_001"manager - Link to an AssetManager if required for loading the data (e.g. models with textures)public static Savable loadGame(java.lang.String gamePath, java.lang.String dataName, AssetManager manager, JmeSystem.StorageFolderType storageType)
gamePath - A unique path for this game, e.g. com/mycompany/mygamedataName - A unique name for this savegame, e.g. "save_001"manager - Link to an AssetManager if required for loading the data (e.g. models with textures)storageType - The specific type of folder to use to save the data