public class HelloPhysics extends SimpleApplication
flyCam, fpsText, guiFont, guiNode, INPUT_MAPPING_CAMERA_POS, INPUT_MAPPING_EXIT, INPUT_MAPPING_HIDE_STATS, INPUT_MAPPING_MEMORY, rootNode, showSettingsassetManager, audioRenderer, cam, context, guiViewPort, inputEnabled, inputManager, joyInput, keyInput, listener, lostFocusBehavior, mouseInput, paused, prof, renderer, renderManager, settings, speed, stateManager, timer, touchInput, viewPort| Constructor and Description | 
|---|
| HelloPhysics() | 
| Modifier and Type | Method and Description | 
|---|---|
| protected void | initCrossHairs()A plus sign used as crosshairs to help the player with aiming. | 
| void | initFloor()Make a solid floor and add it to the scene. | 
| void | initMaterials()Initialize the materials used in this scene. | 
| void | initWall()This loop builds a wall out of individual bricks. | 
| static void | main(java.lang.String[] args) | 
| void | makeCannonBall()This method creates one individual physical cannon ball. | 
| void | simpleInitApp() | 
getFlyByCamera, getGuiNode, getRootNode, getSpeed, initialize, isShowSettings, loadGuiFont, setDisplayFps, setDisplayStatView, setShowSettings, setSpeed, simpleRender, simpleUpdate, start, updatecreateCanvas, destroy, destroyInput, enqueue, enqueue, gainFocus, getAppProfiler, getAssetManager, getAudioRenderer, getCamera, getContext, getGuiViewPort, getInputManager, getListener, getLostFocusBehavior, getRenderer, getRenderManager, getStateManager, getTimer, getViewPort, handleError, isPauseOnLostFocus, loseFocus, requestClose, reshape, restart, runQueuedTasks, setAppProfiler, setAssetManager, setLostFocusBehavior, setPauseOnLostFocus, setSettings, setTimer, start, start, start, startCanvas, startCanvas, stop, stoppublic static void main(java.lang.String[] args)
public void simpleInitApp()
simpleInitApp in class SimpleApplicationpublic void initMaterials()
public void initFloor()
public void initWall()
public void makeCannonBall()
protected void initCrossHairs()