com.jme3.light package contains various lights that can be placed
in a scene.See: Description
| Interface | Description | 
|---|---|
| LightFilter | |
| LightProbeBlendingStrategy | This is the interface to implement if you want to make your own LightProbe blending strategy. | 
| ProbeArea | 
| Class | Description | 
|---|---|
| AmbientLight | An ambient light adds a constant color to the scene. | 
| BasicProbeBlendingStrategy | This strategy returns the closest probe from the rendered object. | 
| DefaultLightFilter | |
| DirectionalLight | DirectionalLightis a light coming from a certain direction in world space. | 
| Light | Abstract class for representing a light source. | 
| LightList | LightListis used internally bySpatials to manage
 lights that are attached to them. | 
| LightProbe | A LightProbe is not exactly a light. | 
| OrientedBoxProbeArea | |
| PointLight | Represents a point light. | 
| SphereProbeArea | |
| SpotLight | Represents a spot light. | 
| WeightedProbeBlendingStrategy | This strategy returns the 3 closest probe from the rendered object. | 
| Enum | Description | 
|---|---|
| Light.Type | Describes the light type. | 
| LightProbe.AreaType | 
com.jme3.light package contains various lights that can be placed
in a scene.
There are 3 types of lights currently supported in jMonkeyEngine: