Created by Nehon An AnimationMask is defining a subset of elements on which an animation will be applied.
Created by Nehon on 20/12/2017.
AnimComposer is a Spatial control that allows manipulation of
Created by Nehon on 15/12/2017.
A Joint is the basic component of an armature designed to perform skeletal animation Created by Nehon on 15/12/2017.
This JointModelTransform implementation accumulate joints transforms in a Matrix4f to properly support non uniform scaling in an armature hierarchy
A control that handle morph animation for Position, Normal and Tangent buffers.
Contains a list of weights and times for each keyframe.
This JointModelTransform implementation accumulates model transform in a Transform class This does NOT support proper non uniform scale in the armature hierarchy.
The Skinning control deforms a model according to an armature, It handles the computation of the deformation matrices and performs the transformations on the mesh
Contains a list of transforms and times for each keyframe.