| Class | Description | 
|---|---|
| FrameBuffer | 
FrameBuffers are rendering surfaces allowing
 off-screen rendering and render-to-texture functionality. | 
| FrameBuffer.FrameBufferBufferTarget | |
| FrameBuffer.FrameBufferTarget | |
| FrameBuffer.FrameBufferTextureTarget | |
| FrameBuffer.RenderBuffer | 
RenderBuffer represents either a texture or a
 buffer that will be rendered to. | 
| Image | 
Image defines a data format for a graphical image. | 
| Texture | 
Texture defines a texture object to be used to display an
 image on a piece of geometry. | 
| Texture2D | |
| Texture3D | |
| TextureArray | 
 This class implements a Texture array
 warning, this feature is only supported on opengl 3.0 version. 
 | 
| TextureCubeMap | 
 Describes a cubemap texture. 
 | 
| TextureProcessor | 
| Enum | Description | 
|---|---|
| Image.Format | |
| Texture.MagFilter | |
| Texture.MinFilter | |
| Texture.ShadowCompareMode | 
 If this texture is a depth texture (the format is Depth*) then
 this value may be used to compare the texture depth to the R texture
 coordinate. 
 | 
| Texture.Type | |
| Texture.WrapAxis | |
| Texture.WrapMode | |
| TextureCubeMap.Face | 
 Face of the Cubemap as described by its directional offset from the
 origin. 
 |