public abstract class Spatial extends java.lang.Object implements Savable, java.lang.Cloneable, Collidable, CloneableSmartAsset, JmeCloneable, HasLocalTransform
| Modifier and Type | Class and Description | 
|---|---|
| static class  | Spatial.BatchHintSpecifies if this spatial should be batched | 
| static class  | Spatial.CullHintSpecifies how frustum culling should be handled by
 this spatial. | 
| static class  | Spatial.DFSModeSpecifies the mode of the depth first search. | 
| Modifier and Type | Field and Description | 
|---|---|
| protected Spatial.BatchHint | batchHint | 
| protected SafeArrayList<Control> | controls | 
| protected Spatial.CullHint | cullHint | 
| protected Camera.FrustumIntersect | frustrumIntersects | 
| protected AssetKey | keyUsed for smart asset caching | 
| protected LightList | localLightsLightList | 
| protected SafeArrayList<MatParamOverride> | localOverrides | 
| protected Transform | localTransform | 
| protected java.lang.String | nameThis spatial's name. | 
| protected Node | parentSpatial's parent, or null if it has none. | 
| protected RenderQueue.Bucket | queueBucket | 
| float | queueDistance | 
| protected int | refreshFlagsRefresh flags. | 
| protected static int | RF_BOUNDRefresh flag types | 
| protected static int | RF_CHILD_LIGHTLISTRefresh flag types | 
| protected static int | RF_LIGHTLISTRefresh flag types | 
| protected static int | RF_MATPARAM_OVERRIDERefresh flag types | 
| protected static int | RF_TRANSFORMRefresh flag types | 
| protected RenderQueue.ShadowMode | shadowMode | 
| protected java.util.HashMap<java.lang.String,Savable> | userData | 
| protected BoundingVolume | worldBoundSpatial's bounding volume relative to the world. | 
| protected LightList | worldLights | 
| protected SafeArrayList<MatParamOverride> | worldOverrides | 
| protected Transform | worldTransform | 
| Modifier | Constructor and Description | 
|---|---|
| protected  | Spatial()Serialization only. | 
| protected  | Spatial(java.lang.String name)Constructor instantiates a new  Spatialobject setting the
 rotation, translation and scale value to defaults. | 
| Modifier and Type | Method and Description | 
|---|---|
| void | addControl(Control control)Add a control to the list of controls. | 
| void | addLight(Light light)addLightadds the given light to the Spatial; causing all
 child Spatials to be affected by it. | 
| void | addMatParamOverride(MatParamOverride override)Adds a local material parameter override. | 
| void | breadthFirstTraversal(SceneGraphVisitor visitor)Visit each scene graph element ordered by BFS | 
| protected abstract void | breadthFirstTraversal(SceneGraphVisitor visitor,
                     java.util.Queue<Spatial> queue) | 
| Spatial | center()Centers the spatial in the origin of the world bound. | 
| boolean | checkCulling(Camera cam)checkCullingchecks the spatial with the camera to see if it
 should be culled. | 
| void | clearMatParamOverrides()Remove all local material parameter overrides. | 
| Spatial | clone()Creates a clone of the asset. | 
| Spatial | clone(boolean cloneMaterial) | 
| void | cloneFields(Cloner cloner,
           java.lang.Object original)Called internally by com.jme3.util.clone.Cloner. | 
| Spatial | deepClone() | 
| void | depthFirstTraversal(SceneGraphVisitor visitor)Visit each scene graph element ordered by DFS with the default post order mode. | 
| abstract void | depthFirstTraversal(SceneGraphVisitor visitor,
                   Spatial.DFSMode mode)Visit each scene graph element ordered by DFS. | 
| void | forceRefresh(boolean transforms,
            boolean bounds,
            boolean lights)(Internal use only) Forces a refresh of the given types of data. | 
| Spatial.BatchHint | getBatchHint() | 
| <T extends Control> | getControl(java.lang.Class<T> controlType)Returns the first control that is an instance of the given class,
 or null if no such control exists. | 
| Control | getControl(int index)Returns the control at the given index in the list. | 
| Spatial.CullHint | getCullHint() | 
| AssetKey | getKey()Returns the asset key that is used to track this asset for garbage
 collection. | 
| Camera.FrustumIntersect | getLastFrustumIntersection()Returns this spatial's last frustum intersection result. | 
| Spatial.BatchHint | getLocalBatchHint() | 
| Spatial.CullHint | getLocalCullHint() | 
| LightList | getLocalLightList()Returns the local  LightList, which are the lights
 that were directly attached to thisSpatialthrough theaddLight(com.jme3.light.Light)andremoveLight(com.jme3.light.Light)methods. | 
| SafeArrayList<MatParamOverride> | getLocalMatParamOverrides()Get the local material parameter overrides. | 
| RenderQueue.Bucket | getLocalQueueBucket() | 
| Quaternion | getLocalRotation()getLocalRotationretrieves the local rotation of this
 node. | 
| Vector3f | getLocalScale()getLocalScaleretrieves the local scale of this node. | 
| RenderQueue.ShadowMode | getLocalShadowMode() | 
| Matrix4f | getLocalToWorldMatrix(Matrix4f store)Creates a transform matrix that will convert from this spatials'
 local coordinate space to the world coordinate space
 based on the world transform. | 
| Transform | getLocalTransform()getLocalTransformretrieves the local transform of
 this spatial. | 
| Vector3f | getLocalTranslation()getLocalTranslationretrieves the local translation of
 this node. | 
| java.lang.String | getName()Returns the name of this spatial. | 
| int | getNumControls() | 
| Node | getParent()getParentretrieves this node's parent. | 
| RenderQueue.Bucket | getQueueBucket()Returns this spatial's renderqueue bucket. | 
| RenderQueue.ShadowMode | getShadowMode() | 
| abstract int | getTriangleCount() | 
| <T> T | getUserData(java.lang.String key) | 
| java.util.Collection<java.lang.String> | getUserDataKeys() | 
| abstract int | getVertexCount() | 
| BoundingVolume | getWorldBound()getWorldBoundretrieves the world bound at this node
 level. | 
| LightList | getWorldLightList()Returns the world  LightList, containing the lights
 combined from all thisSpatial'sparents up to and including
 thisSpatial's lights. | 
| SafeArrayList<MatParamOverride> | getWorldMatParamOverrides()Get the world material parameter overrides. | 
| Quaternion | getWorldRotation()getWorldRotationretrieves the absolute rotation of the
 Spatial. | 
| Vector3f | getWorldScale()getWorldScaleretrieves the absolute scale factor of the
 spatial. | 
| Transform | getWorldTransform()getWorldTransformretrieves the world transformation
 of the spatial. | 
| Vector3f | getWorldTranslation()getWorldTranslationretrieves the absolute translation of
 the spatial. | 
| boolean | hasAncestor(Node ancestor)determines if the provided Node is the parent, or parent's parent, etc. | 
| Spatial | jmeClone()Called internally by com.jme3.util.clone.Cloner. | 
| Vector3f | localToWorld(Vector3f in,
            Vector3f store)Convert a vector (in) from this spatial's local coordinate space to world
 coordinate space. | 
| void | lookAt(Vector3f position,
      Vector3f upVector)lookAtis a convenience method for auto-setting the local
 rotation based on a position in world space and an up vector. | 
| boolean | matches(java.lang.Class<? extends Spatial> spatialSubclass,
       java.lang.String nameRegex)Note that we are matching the pattern, therefore the pattern
 must match the entire pattern (i.e. | 
| Spatial | move(float x,
    float y,
    float z)Translates the spatial by the given translation vector. | 
| Spatial | move(Vector3f offset)Translates the spatial by the given translation vector. | 
| Spatial | oldClone(boolean cloneMaterial)Deprecated.  | 
| void | read(JmeImporter im) | 
| void | removeControl(java.lang.Class<? extends Control> controlType)Removes the first control that is an instance of the given class. | 
| boolean | removeControl(Control control)Removes the given control from this spatial's controls. | 
| boolean | removeFromParent()removeFromParentremoves this Spatial from its parent. | 
| void | removeLight(Light light)removeLightremoves the given light from the Spatial. | 
| void | removeMatParamOverride(MatParamOverride override)Remove a local material parameter override if it exists. | 
| Spatial | rotate(float xAngle,
      float yAngle,
      float zAngle)Rotates the spatial by the xAngle, yAngle and zAngle angles (in radians),
 (aka pitch, yaw, roll) in the local coordinate space. | 
| Spatial | rotate(Quaternion rot)Rotates the spatial by the given rotation. | 
| void | rotateUpTo(Vector3f newUp)rotateUpTois a utility function that alters the
 local rotation to point the Y axis in the direction given by newUp. | 
| void | runControlRender(RenderManager rm,
                ViewPort vp)Called when the Spatial is about to be rendered, to notify
 controls attached to this Spatial using the Control.render() method. | 
| Spatial | scale(float s)Scales the spatial by the given value | 
| Spatial | scale(float x,
     float y,
     float z)Scales the spatial by the given scale vector. | 
| void | setBatchHint(Spatial.BatchHint hint)setBatchHintalters how batching will treat this spatial. | 
| protected void | setBoundRefresh()Indicate that the bounding of this spatial has changed and that
 a refresh is required. | 
| void | setCullHint(Spatial.CullHint hint)setCullHintalters how view frustum culling will treat this
 spatial. | 
| void | setKey(AssetKey key)Set by the  AssetManagerto track this asset. | 
| void | setLastFrustumIntersection(Camera.FrustumIntersect intersects)Overrides the last intersection result. | 
| protected void | setLightListRefresh() | 
| void | setLocalRotation(Matrix3f rotation)setLocalRotationsets the local rotation of this node
 by using aMatrix3f. | 
| void | setLocalRotation(Quaternion quaternion)setLocalRotationsets the local rotation of this node. | 
| void | setLocalScale(float localScale)setLocalScalesets the local scale of this node. | 
| void | setLocalScale(float x,
             float y,
             float z)setLocalScalesets the local scale of this node. | 
| void | setLocalScale(Vector3f localScale)setLocalScalesets the local scale of this node. | 
| void | setLocalTransform(Transform t)setLocalTransformsets the local transform of this
 spatial. | 
| void | setLocalTranslation(float x,
                   float y,
                   float z)setLocalTranslationsets the local translation of this
 spatial. | 
| void | setLocalTranslation(Vector3f localTranslation)setLocalTranslationsets the local translation of this
 spatial. | 
| void | setLodLevel(int lod)Sets the level of detail to use when rendering this Spatial,
 this call propagates to all geometries under this Spatial. | 
| void | setMaterial(Material material)Applies the given material to the Spatial, this will propagate the
 material down to the geometries in the scene graph. | 
| protected void | setMatParamOverrideRefresh() | 
| abstract void | setModelBound(BoundingVolume modelBound)setModelBoundsets the bounding object for this Spatial. | 
| void | setName(java.lang.String name)Sets the name of this spatial. | 
| protected void | setParent(Node parent)Called by  Node.attachChild(Spatial)andNode.detachChild(Spatial)- don't call directly. | 
| void | setQueueBucket(RenderQueue.Bucket queueBucket)setQueueBucketdetermines at what phase of the
 rendering process this Spatial will rendered. | 
| protected void | setRequiresUpdates(boolean f)Subclasses can call this with true to denote that they require
 updateLogicalState() to be called even if they contain no controls. | 
| void | setShadowMode(RenderQueue.ShadowMode shadowMode)Sets the shadow mode of the spatial
 The shadow mode determines how the spatial should be shadowed,
 when a shadowing technique is used. | 
| protected void | setTransformRefresh()Indicate that the transform of this spatial has changed and that
 a refresh is required. | 
| void | setUserData(java.lang.String key,
           java.lang.Object data) | 
| java.lang.String | toString()Returns the Spatial's name followed by the class of the spatial  Example: "MyNode (com.jme3.scene.Spatial) | 
| void | updateGeometricState()updateGeometricStateupdates the lightlist,
 computes the world transforms, and computes the world bounds
 for this Spatial. | 
| void | updateLogicalState(float tpf)updateLogicalStatecalls theupdate()method
 for all controls attached to this Spatial. | 
| protected void | updateMatParamOverrides() | 
| abstract void | updateModelBound()updateModelBoundrecalculates the bounding object for this
 Spatial. | 
| protected void | updateWorldBound()Should be overridden by Node and Geometry. | 
| protected void | updateWorldLightList() | 
| protected void | updateWorldTransforms()Should only be called from updateGeometricState(). | 
| Vector3f | worldToLocal(Vector3f in,
            Vector3f store)Convert a vector (in) from world coordinate space to this spatial's local
 coordinate space. | 
| void | write(JmeExporter ex) | 
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitcollideWithprotected static final int RF_TRANSFORM
protected static final int RF_BOUND
protected static final int RF_LIGHTLIST
protected static final int RF_CHILD_LIGHTLIST
protected static final int RF_MATPARAM_OVERRIDE
protected Spatial.CullHint cullHint
protected Spatial.BatchHint batchHint
protected BoundingVolume worldBound
protected LightList localLights
protected transient LightList worldLights
protected SafeArrayList<MatParamOverride> localOverrides
protected SafeArrayList<MatParamOverride> worldOverrides
protected java.lang.String name
protected transient Camera.FrustumIntersect frustrumIntersects
protected RenderQueue.Bucket queueBucket
protected RenderQueue.ShadowMode shadowMode
public transient float queueDistance
protected Transform localTransform
protected Transform worldTransform
protected SafeArrayList<Control> controls
protected java.util.HashMap<java.lang.String,Savable> userData
protected AssetKey key
AssetKey.getCacheType()protected transient Node parent
protected transient int refreshFlags
protected Spatial()
protected Spatial(java.lang.String name)
Spatial object setting the
 rotation, translation and scale value to defaults.name - the name of the scene element. This is required for
            identification and comparison purposes.public void setKey(AssetKey key)
CloneableSmartAssetAssetManager to track this asset. 
 
 Only clones of the asset has this set, the original copy that
 was loaded has this key set to null so that only the clones are tracked
 for garbage collection.setKey in interface CloneableSmartAssetkey - The AssetKey to setpublic AssetKey getKey()
CloneableSmartAssetgetKey in interface CloneableSmartAssetprotected void setRequiresUpdates(boolean f)
protected void setTransformRefresh()
protected void setLightListRefresh()
protected void setMatParamOverrideRefresh()
protected void setBoundRefresh()
public void forceRefresh(boolean transforms,
                         boolean bounds,
                         boolean lights)
transforms - Refresh world transform based on parents'bounds - Refresh bounding volume data based on child nodeslights - Refresh light list based on parents'public boolean checkCulling(Camera cam)
checkCulling checks the spatial with the camera to see if it
 should be culled.
 This method is called by the renderer. Usually it should not be called directly.
cam - The camera to check against.public void setName(java.lang.String name)
name - The spatial's new name.public java.lang.String getName()
public LightList getLocalLightList()
LightList, which are the lights
 that were directly attached to this Spatial through the
 addLight(com.jme3.light.Light) and
 removeLight(com.jme3.light.Light) methods.public LightList getWorldLightList()
LightList, containing the lights
 combined from all this Spatial's parents up to and including
 this Spatial's lights.public SafeArrayList<MatParamOverride> getLocalMatParamOverrides()
public SafeArrayList<MatParamOverride> getWorldMatParamOverrides()
updateGeometricState(). After update, the world overrides list
 will contain the parent's world overrides combined
 with this spatial's local overrides.public Quaternion getWorldRotation()
getWorldRotation retrieves the absolute rotation of the
 Spatial.public Vector3f getWorldTranslation()
getWorldTranslation retrieves the absolute translation of
 the spatial.public Vector3f getWorldScale()
getWorldScale retrieves the absolute scale factor of the
 spatial.public Transform getWorldTransform()
getWorldTransform retrieves the world transformation
 of the spatial.public void rotateUpTo(Vector3f newUp)
rotateUpTo is a utility function that alters the
 local rotation to point the Y axis in the direction given by newUp.newUp - the up vector to use - assumed to be a unit vector.public void lookAt(Vector3f position, Vector3f upVector)
lookAt is a convenience method for auto-setting the local
 rotation based on a position in world space and an up vector. It computes the rotation
 to transform the z-axis to point onto 'position' and the y-axis to 'up'.
 Unlike Quaternion.lookAt(com.jme3.math.Vector3f, com.jme3.math.Vector3f)
 this method takes a world position to look at and not a relative direction.
 Note : 28/01/2013 this method has been fixed as it was not taking into account the parent rotation.
 This was resulting in improper rotation when the spatial had rotated parent nodes.
 This method is intended to work in world space, so no matter what parent graph the
 spatial has, it will look at the given position in world space.position - where to look at in terms of world coordinatesupVector - a vector indicating the (local) up direction. (typically {0,
            1, 0} in jME.)protected void updateWorldBound()
protected void updateWorldLightList()
protected void updateMatParamOverrides()
public void addMatParamOverride(MatParamOverride override)
override - The override to add.MatParamOverridepublic void removeMatParamOverride(MatParamOverride override)
override - The override to remove.MatParamOverridepublic void clearMatParamOverrides()
protected void updateWorldTransforms()
public void runControlRender(RenderManager rm, ViewPort vp)
rm - The RenderManager rendering the Spatial.vp - The ViewPort to which the Spatial is being rendered to.addControl(com.jme3.scene.control.Control), 
getControl(java.lang.Class)public void addControl(Control control)
control - The control to add.removeControl(java.lang.Class)public void removeControl(java.lang.Class<? extends Control> controlType)
public boolean removeControl(Control control)
control - The control to removeaddControl(com.jme3.scene.control.Control)public <T extends Control> T getControl(java.lang.Class<T> controlType)
controlType - The superclass of the control to look for.addControl(com.jme3.scene.control.Control)public Control getControl(int index)
index - The index of the control in the list to find.java.lang.IndexOutOfBoundsException - If the index is outside the range [0, getNumControls()-1]addControl(com.jme3.scene.control.Control)public int getNumControls()
addControl(com.jme3.scene.control.Control), 
removeControl(java.lang.Class)public void updateLogicalState(float tpf)
updateLogicalState calls the update() method
 for all controls attached to this Spatial.tpf - Time per frame.addControl(com.jme3.scene.control.Control)public void updateGeometricState()
updateGeometricState updates the lightlist,
 computes the world transforms, and computes the world bounds
 for this Spatial.
 Calling this when the Spatial is attached to a node
 will cause undefined results. User code should only call this
 method on Spatials having no parent.getWorldLightList(), 
getWorldTransform(), 
getWorldBound()public Vector3f localToWorld(Vector3f in, Vector3f store)
in - vector to read fromstore - where to write the result (null to create a new vector, may be
            same as in)public Vector3f worldToLocal(Vector3f in, Vector3f store)
in - vector to read fromstore - where to write the resultpublic Node getParent()
getParent retrieves this node's parent. If the parent is
 null this is the root node.protected void setParent(Node parent)
Node.attachChild(Spatial) and
 Node.detachChild(Spatial) - don't call directly.
 setParent sets the parent of this node.parent - the parent of this node.public boolean removeFromParent()
removeFromParent removes this Spatial from its parent.public boolean hasAncestor(Node ancestor)
ancestor - the ancestor object to look for.public Quaternion getLocalRotation()
getLocalRotation retrieves the local rotation of this
 node.public void setLocalRotation(Matrix3f rotation)
setLocalRotation sets the local rotation of this node
 by using a Matrix3f.rotation - the new local rotation.public void setLocalRotation(Quaternion quaternion)
setLocalRotation sets the local rotation of this node.quaternion - the new local rotation.public Vector3f getLocalScale()
getLocalScale retrieves the local scale of this node.public void setLocalScale(float localScale)
setLocalScale sets the local scale of this node.localScale - the new local scale, applied to x, y and zpublic void setLocalScale(float x,
                          float y,
                          float z)
setLocalScale sets the local scale of this node.public void setLocalScale(Vector3f localScale)
setLocalScale sets the local scale of this node.localScale - the new local scale.public Vector3f getLocalTranslation()
getLocalTranslation retrieves the local translation of
 this node.public void setLocalTranslation(Vector3f localTranslation)
setLocalTranslation sets the local translation of this
 spatial.localTranslation - the local translation of this spatial.public void setLocalTranslation(float x,
                                float y,
                                float z)
setLocalTranslation sets the local translation of this
 spatial.public void setLocalTransform(Transform t)
setLocalTransform sets the local transform of this
 spatial.setLocalTransform in interface HasLocalTransformpublic Transform getLocalTransform()
getLocalTransform retrieves the local transform of
 this spatial.getLocalTransform in interface HasLocalTransformpublic void setMaterial(Material material)
material - The material to set.public void addLight(Light light)
addLight adds the given light to the Spatial; causing all
 child Spatials to be affected by it.light - The light to add.public void removeLight(Light light)
removeLight removes the given light from the Spatial.light - The light to remove.addLight(com.jme3.light.Light)public Spatial move(float x, float y, float z)
this.public Spatial move(Vector3f offset)
this.public Spatial scale(float s)
this.public Spatial scale(float x, float y, float z)
this.public Spatial rotate(Quaternion rot)
this.public Spatial rotate(float xAngle, float yAngle, float zAngle)
this.public Spatial center()
this.public Spatial.CullHint getCullHint()
setCullHint(CullHint)public Spatial.BatchHint getBatchHint()
public RenderQueue.Bucket getQueueBucket()
public RenderQueue.ShadowMode getShadowMode()
setShadowMode(com.jme3.renderer.queue.RenderQueue.ShadowMode), 
RenderQueue.ShadowModepublic void setLodLevel(int lod)
lod - The lod level to set.public abstract void updateModelBound()
updateModelBound recalculates the bounding object for this
 Spatial.public abstract void setModelBound(BoundingVolume modelBound)
setModelBound sets the bounding object for this Spatial.modelBound - the bounding object for this spatial.public abstract int getVertexCount()
public abstract int getTriangleCount()
public Spatial clone(boolean cloneMaterial)
Mesh.cloneForAnim()@Deprecated public Spatial oldClone(boolean cloneMaterial)
public Spatial clone()
CloneableSmartAssetObject.clone() for more info on how this method
 should be implemented.clone in interface CloneableSmartAssetclone in class java.lang.ObjectMesh.cloneForAnim()public Spatial deepClone()
clone()public Spatial jmeClone()
jmeClone in interface JmeCloneablepublic void cloneFields(Cloner cloner, java.lang.Object original)
cloneFields in interface JmeCloneablecloner - The cloner that is performing the cloning operation.  The 
              cloneFields method can call back into the cloner to make
              clones of its subordinate fields.original - The original object from which this object was cloned.
              This is provided for the very rare case that this object needs
              to refer to its original for some reason.  In general, all of
              the relevant values should have been transferred during the
              shallow clone and this object need merely clone what it wants.public void setUserData(java.lang.String key,
                        java.lang.Object data)
public <T> T getUserData(java.lang.String key)
public java.util.Collection<java.lang.String> getUserDataKeys()
public boolean matches(java.lang.Class<? extends Spatial> spatialSubclass, java.lang.String nameRegex)
spatialSubclass - Subclass which this must implement.
                        Null causes all Spatials to qualify.nameRegex - Regular expression to match this name against.
                        Null causes all Names to qualify.Patternpublic void write(JmeExporter ex) throws java.io.IOException
public void read(JmeImporter im) throws java.io.IOException
public BoundingVolume getWorldBound()
getWorldBound retrieves the world bound at this node
 level.public void setCullHint(Spatial.CullHint hint)
setCullHint alters how view frustum culling will treat this
 spatial.hint - one of: CullHint.Dynamic,
 CullHint.Always, CullHint.Inherit, or
 CullHint.Never
 The effect of the default value (CullHint.Inherit) may change if the spatial gets re-parented.
public void setBatchHint(Spatial.BatchHint hint)
setBatchHint alters how batching will treat this spatial.hint - one of: BatchHint.Never,
 BatchHint.Always, or BatchHint.Inherit
 The effect of the default value (BatchHint.Inherit) may change if the spatial gets re-parented.
public Spatial.CullHint getLocalCullHint()
public Spatial.BatchHint getLocalBatchHint()
public void setQueueBucket(RenderQueue.Bucket queueBucket)
setQueueBucket determines at what phase of the
 rendering process this Spatial will rendered. See the
 RenderQueue.Bucket enum for an explanation of the various
 render queue buckets.queueBucket - The bucket to use for this Spatial.public void setShadowMode(RenderQueue.ShadowMode shadowMode)
RenderQueue.ShadowMode for more information.shadowMode - The local shadow mode to set.RenderQueue.ShadowModepublic RenderQueue.Bucket getLocalQueueBucket()
setQueueBucket(com.jme3.renderer.queue.RenderQueue.Bucket)public RenderQueue.ShadowMode getLocalShadowMode()
setShadowMode(com.jme3.renderer.queue.RenderQueue.ShadowMode)public Camera.FrustumIntersect getLastFrustumIntersection()
public void setLastFrustumIntersection(Camera.FrustumIntersect intersects)
intersects - the new valuepublic java.lang.String toString()
toString in class java.lang.Objectpublic Matrix4f getLocalToWorldMatrix(Matrix4f store)
store - Matrix where to store the result, if null, a new one
 will be created and returned.getWorldTransform()public void depthFirstTraversal(SceneGraphVisitor visitor)
visitor - depthFirstTraversal(com.jme3.scene.SceneGraphVisitor, com.jme3.scene.Spatial.DFSMode)public abstract void depthFirstTraversal(SceneGraphVisitor visitor, Spatial.DFSMode mode)
visitor - mode - the traversal mode: pre order or post orderpublic void breadthFirstTraversal(SceneGraphVisitor visitor)
visitor - protected abstract void breadthFirstTraversal(SceneGraphVisitor visitor, java.util.Queue<Spatial> queue)