public class CenterQuad extends Mesh
Quad represents a rectangular plane in space
 defined by 4 vertices. The quad's lower-left side is contained
 at the local space origin (0, 0, 0), while the upper-right
 side is located at the width/height coordinates (width, height, 0).| Modifier and Type | Field and Description | 
|---|---|
| static Mesh | CenterSplitQuad | 
| static CenterQuad | UnitQuad | 
| Constructor and Description | 
|---|
| CenterQuad(float width,
          float height)Create a quad with the given width and height. | 
| CenterQuad(float width,
          float height,
          boolean flipCoords)Create a quad with the given width and height. | 
| Modifier and Type | Method and Description | 
|---|---|
| float | getHeight() | 
| float | getWidth() | 
| void | updateGeometry(float width,
              float height) | 
| void | updateGeometry(float width,
              float height,
              boolean flipCoords) | 
addMorphTarget, clearBuffer, clearCollisionData, clone, cloneFields, cloneForAnim, collideWith, createCollisionData, deepClone, extractVertexData, generateBindPose, generateBindPose, getBound, getBuffer, getBufferList, getBuffers, getElementLengths, getFloatBuffer, getId, getIndexBuffer, getIndicesAsList, getInstanceCount, getLineWidth, getLodLevel, getMaxNumWeights, getMode, getModeStart, getMorphIndex, getMorphTarget, getMorphTargetNames, getMorphTargets, getNumLodLevels, getPatchVertexCount, getPointSize, getShortBuffer, getTriangle, getTriangle, getTriangle, getTriangleCount, getTriangleCount, getVertexCount, hasMorphTargets, isAnimated, isAnimatedByBone, isAnimatedByJoint, jmeClone, prepareForAnim, read, removeMorphTarget, removeMorphTarget, scaleTextureCoordinates, setBound, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setBuffer, setDynamic, setElementLengths, setId, setInterleaved, setLineWidth, setLodLevels, setMaxNumWeights, setMode, setModeStart, setPatchVertexCount, setPointSize, setStatic, setStreamed, updateBound, updateCounts, writepublic static CenterQuad UnitQuad
public static Mesh CenterSplitQuad
public CenterQuad(float width,
                  float height)
width - The X extent or widthheight - The Y extent or widthpublic CenterQuad(float width,
                  float height,
                  boolean flipCoords)
width - The X extent or widthheight - The Y extent or widthflipCoords - If true, the texture coordinates will be flipped
 along the Y axis.