Class | Description |
---|---|
BoxCollisionShape |
Basic box collision shape
|
CapsuleCollisionShape |
Basic capsule collision shape
|
CollisionShape |
This Object holds information about a jbullet CollisionShape to be able to reuse
CollisionShapes (as suggested in bullet manuals)
TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
|
CompoundCollisionShape |
A CompoundCollisionShape allows combining multiple base shapes
to generate a more sophisticated shape.
|
ConeCollisionShape |
Cone collision shape represents a 3D cone with a radius, height, and axis (X, Y or Z).
|
CylinderCollisionShape |
Basic cylinder collision shape
|
GImpactCollisionShape |
Basic mesh collision shape
|
HeightfieldCollisionShape |
Uses Bullet Physics Heightfield terrain collision system.
|
HullCollisionShape | |
MeshCollisionShape |
Basic mesh collision shape
|
PlaneCollisionShape | |
SimplexCollisionShape |
A simple point, line, triangle or quad collisionShape based on one to four points-
|
SphereCollisionShape |
Basic sphere collision shape
|