public class TextureGeneratorMagic extends TextureGenerator
TextureGenerator.BrightnessAndContrastData| Modifier and Type | Field and Description |
|---|---|
protected int |
noisedepth |
protected float |
turbul |
protected float[] |
xyz |
bacd, colorBand, flag, imageFormat, noiseGenerator| Constructor and Description |
|---|
TextureGeneratorMagic(com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator noiseGenerator)
Constructor stores the given noise generator.
|
| Modifier and Type | Method and Description |
|---|---|
void |
getPixel(TexturePixel pixel,
float x,
float y,
float z) |
void |
readData(Structure tex,
BlenderContext blenderContext) |
applyBrightnessAndContrast, applyBrightnessAndContrast, getImageFormatprotected int noisedepth
protected float turbul
protected float[] xyz
public TextureGeneratorMagic(com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator noiseGenerator)
noiseGenerator - the noise generatorpublic void readData(Structure tex, BlenderContext blenderContext)
readData in class TextureGeneratorpublic void getPixel(TexturePixel pixel, float x, float y, float z)
getPixel in class TextureGenerator