public class TextureBlenderDDS extends TextureBlenderAWT
The class that is responsible for blending the following texture types:
| Modifier and Type | Field and Description |
|---|---|
protected float |
blendFactor |
protected int |
blendType |
protected float[] |
color |
protected int |
flag |
protected float[] |
materialColor |
protected boolean |
negateTexture |
MTEX_ADD, MTEX_BLEND, MTEX_BLEND_COLOR, MTEX_BLEND_HUE, MTEX_BLEND_SAT, MTEX_BLEND_VAL, MTEX_DARK, MTEX_DIFF, MTEX_DIV, MTEX_LIGHT, MTEX_MUL, MTEX_NUM_BLENDTYPES, MTEX_OVERLAY, MTEX_SCREEN, MTEX_SUB| Constructor and Description |
|---|
TextureBlenderDDS(int flag,
boolean negateTexture,
int blendType,
float[] materialColor,
float[] color,
float blendFactor) |
| Modifier and Type | Method and Description |
|---|---|
Image |
blend(Image image,
Image baseImage,
BlenderContext blenderContext)
This method blends the given texture with material color and the defined
color in 'map to' panel.
|
protected void |
blendHSV(int type,
float[] materialRGB,
float fac,
float[] pixelColor,
BlenderContext blenderContext)
The method that performs the ramp blending.
|
void |
copyBlendingData(TextureBlender textureBlender)
Copies blending data.
|
protected void |
prepareImagesForBlending(Image target,
Image source)
The method prepares images for blending.
|
blendPixelprotected int flag
protected boolean negateTexture
protected int blendType
protected float[] materialColor
protected float[] color
protected float blendFactor
public TextureBlenderDDS(int flag,
boolean negateTexture,
int blendType,
float[] materialColor,
float[] color,
float blendFactor)
public Image blend(Image image, Image baseImage, BlenderContext blenderContext)
TextureBlenderblend in interface TextureBlenderblend in class TextureBlenderAWTimage - the image we use in blendingbaseImage - the texture that is underneath the current texture (its pixels
will be used instead of material color)blenderContext - the blender contextprotected void blendHSV(int type,
float[] materialRGB,
float fac,
float[] pixelColor,
BlenderContext blenderContext)
type - the blend typematerialRGB - the rgb value of the material, here the result is stored toofac - color affection factorpixelColor - the texture colorblenderContext - the blender contextpublic void copyBlendingData(TextureBlender textureBlender)
TextureBlendercopyBlendingData in interface TextureBlendertextureBlender - the blend data that should be copiedprotected void prepareImagesForBlending(Image target, Image source)
target - the image where the blending result is storedsource - the image that is being read only