public class MaterialHelper extends AbstractBlenderHelper
| Modifier and Type | Class and Description |
|---|---|
static class |
MaterialHelper.DiffuseShader
The type of the material's diffuse shader.
|
static class |
MaterialHelper.SpecularShader
The type of the material's specular shader.
|
| Modifier and Type | Field and Description |
|---|---|
static java.lang.Integer |
ALPHA_MASK_CIRCLE |
static java.lang.Integer |
ALPHA_MASK_CONE |
static java.lang.Integer |
ALPHA_MASK_HYPERBOLE |
static java.lang.Integer |
ALPHA_MASK_NONE |
protected java.util.Map<java.lang.Integer,com.jme3.scene.plugins.blender.materials.IAlphaMask> |
alphaMasks |
protected static float |
DEFAULT_SHININESS |
static java.lang.String |
TEXTURE_TYPE_ALPHA |
static java.lang.String |
TEXTURE_TYPE_COLOR |
static java.lang.String |
TEXTURE_TYPE_DIFFUSE |
static java.lang.String |
TEXTURE_TYPE_GLOW |
static java.lang.String |
TEXTURE_TYPE_LIGHTMAP |
static java.lang.String |
TEXTURE_TYPE_NORMAL |
static java.lang.String |
TEXTURE_TYPE_SPECULAR |
blenderContext, blenderVersion, fixUpAxis, upAxisRotationQuaternion| Constructor and Description |
|---|
MaterialHelper(java.lang.String blenderVersion,
BlenderContext blenderContext)
This constructor parses the given blender version and stores the result.
|
| Modifier and Type | Method and Description |
|---|---|
MaterialContext[] |
getMaterials(Structure structureWithMaterials,
BlenderContext blenderContext)
This method returns the table of materials connected to the specified structure.
|
Material |
getParticlesMaterial(Material material,
java.lang.Integer alphaMaskIndex,
BlenderContext blenderContext)
This method converts the given material into particles-usable material.
|
void |
hsvToRgb(float h,
float s,
float v,
float[] rgb)
This method converts rgb values to hsv values.
|
void |
rgbToHsv(float r,
float g,
float b,
float[] hsv)
This method converts rgb values to hsv values.
|
MaterialContext |
toMaterialContext(Structure structure,
BlenderContext blenderContext)
This method converts the material structure to jme Material.
|
applyProperties, loadLibrary, loadPropertiesprotected static final float DEFAULT_SHININESS
public static final java.lang.String TEXTURE_TYPE_COLOR
public static final java.lang.String TEXTURE_TYPE_DIFFUSE
public static final java.lang.String TEXTURE_TYPE_NORMAL
public static final java.lang.String TEXTURE_TYPE_SPECULAR
public static final java.lang.String TEXTURE_TYPE_GLOW
public static final java.lang.String TEXTURE_TYPE_ALPHA
public static final java.lang.String TEXTURE_TYPE_LIGHTMAP
public static final java.lang.Integer ALPHA_MASK_NONE
public static final java.lang.Integer ALPHA_MASK_CIRCLE
public static final java.lang.Integer ALPHA_MASK_CONE
public static final java.lang.Integer ALPHA_MASK_HYPERBOLE
protected final java.util.Map<java.lang.Integer,com.jme3.scene.plugins.blender.materials.IAlphaMask> alphaMasks
public MaterialHelper(java.lang.String blenderVersion,
BlenderContext blenderContext)
blenderVersion - the version read from the blend fileblenderContext - the blender contextpublic MaterialContext toMaterialContext(Structure structure, BlenderContext blenderContext) throws BlenderFileException
structure - structure with material datablenderContext - the blender contextBlenderFileException - an exception is throw when problems with blend file occurpublic Material getParticlesMaterial(Material material, java.lang.Integer alphaMaskIndex, BlenderContext blenderContext)
material - the source materialblenderContext - the blender contextpublic MaterialContext[] getMaterials(Structure structureWithMaterials, BlenderContext blenderContext) throws BlenderFileException
structureWithMaterials - the structure containing the mesh datablenderContext - the blender contextBlenderFileException - this exception is thrown when the blend file structure is somehow invalid or corruptedpublic void rgbToHsv(float r,
float g,
float b,
float[] hsv)
r - red value of the colorg - green value of the colorb - blue value of the colorhsv - hsv values of a color (this table contains the result of the transformation)public void hsvToRgb(float h,
float s,
float v,
float[] rgb)
h - hues - saturationv - valuergb - rgb result vector (should have 3 elements)