Class | Description |
---|---|
PhysicsCharacter |
Basic Bullet Character
|
PhysicsCharacter |
A collision object for simplified character simulation, based on Bullet's
btKinematicCharacterController.
|
PhysicsGhostObject |
A collision object for intangibles, based on Bullet's
btPairCachingGhostObject.
|
PhysicsGhostObject |
From Bullet manual:
GhostObject can keep track of all objects that are overlapping. |
PhysicsRigidBody |
PhysicsRigidBody - Basic physics object
|
PhysicsRigidBody |
A collision object for a rigid body, based on Bullet's btRigidBody.
|
PhysicsVehicle |
A collision object for simplified vehicle simulation based on Bullet's
btRaycastVehicle.
|
PhysicsVehicle |
PhysicsVehicleNode - Special PhysicsNode that implements vehicle functions
|
VehicleWheel |
Stores info about one wheel of a PhysicsVehicle
|
VehicleWheel |
Information about one wheel of a PhysicsVehicle.
|