Class | Description |
---|---|
ConeJoint |
From bullet manual:
To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm. |
ConeJoint |
A joint based on Bullet's btConeTwistConstraint.
|
HingeJoint |
A joint based on Bullet's btHingeConstraint.
|
HingeJoint |
From bullet manual:
Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis. |
PhysicsJoint |
The abstract base class for physics joints based on Bullet's
btTypedConstraint, used to connect 2 dynamic rigid bodies in the same
physics space.
|
PhysicsJoint |
PhysicsJoint - Basic Phyiscs Joint
|
Point2PointJoint |
From bullet manual:
Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace. |
Point2PointJoint |
A joint based on Bullet's btPoint2PointConstraint.
|
SixDofJoint |
A joint based on Bullet's btGeneric6DofConstraint.
|
SixDofJoint |
From bullet manual:
This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof). |
SixDofSpringJoint |
A 6 degree-of-freedom joint based on Bullet's btGeneric6DofSpringConstraint.
|
SliderJoint |
A slider joint based on Bullet's btSliderConstraint.
|
SliderJoint |
From bullet manual:
The slider constraint allows the body to rotate around one axis and translate along this axis. |