| Interface | Description | 
|---|---|
| AnimationMask | 
 Created by Nehon
 An AnimationMask is defining a subset of elements on which an animation will be applied. 
 | 
| AnimTrack<T> | 
| Class | Description | 
|---|---|
| AnimClip | 
 Created by Nehon on 20/12/2017. 
 | 
| AnimComposer | 
 Created by Nehon on 20/12/2017. 
 | 
| AnimComposerTest | |
| Armature | 
 Created by Nehon on 15/12/2017. 
 | 
| ArmatureMask | |
| Joint | 
 A Joint is the basic component of an armature designed to perform skeletal animation
 Created by Nehon on 15/12/2017. 
 | 
| MatrixJointModelTransform | 
 This JointModelTransform implementation accumulate joints transforms in a Matrix4f to properly
 support non uniform scaling in an armature hierarchy 
 | 
| MorphControl | 
 A control that handle morph animation for Position, Normal and Tangent buffers. 
 | 
| MorphTrack | 
 Contains a list of weights and times for each keyframe. 
 | 
| SeparateJointModelTransform | 
 This JointModelTransform implementation accumulates model transform in a Transform class
 This does NOT support proper non uniform scale in the armature hierarchy. 
 | 
| SkinningControl | 
 The Skinning control deforms a model according to an armature, It handles the
 computation of the deformation matrices and performs the transformations on
 the mesh 
 | 
| TransformTrack | 
 Contains a list of transforms and times for each keyframe. 
 | 
| Weights |