public class InstancedNode extends GeometryGroupNode
Spatial.BatchHint, Spatial.CullHint, Spatial.DFSMode| Modifier and Type | Field and Description |
|---|---|
protected com.jme3.scene.instancing.InstancedNode.InstancedNodeControl |
control |
protected java.util.HashMap<Geometry,InstancedGeometry> |
igByGeom |
batchHint, controls, cullHint, frustrumIntersects, key, localLights, localOverrides, localTransform, name, parent, queueBucket, queueDistance, refreshFlags, RF_BOUND, RF_CHILD_LIGHTLIST, RF_LIGHTLIST, RF_MATPARAM_OVERRIDE, RF_TRANSFORM, shadowMode, userData, worldBound, worldLights, worldOverrides, worldTransform| Constructor and Description |
|---|
InstancedNode() |
InstancedNode(java.lang.String name) |
| Modifier and Type | Method and Description |
|---|---|
Node |
clone()
Creates a clone of the asset.
|
Node |
clone(boolean cloneMaterials) |
void |
cloneFields(Cloner cloner,
java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.
|
Spatial |
detachChildAt(int index)
detachChildAt removes a child at a given index. |
void |
instance() |
void |
onGeometryUnassociated(Geometry geom)
Called by
geom to specify that it
has been unassociated from its GeoemtryGroupNode. |
void |
onMaterialChange(Geometry geom)
|
void |
onMeshChange(Geometry geom)
|
void |
onTransformChange(Geometry geom)
Called by
geom to specify that its world transform
has been changed. |
getGeometryStartIndex, setGeometryStartIndexattachChild, attachChildAt, breadthFirstTraversal, collideWith, deepClone, depthFirstTraversal, descendantMatches, descendantMatches, descendantMatches, detachAllChildren, detachChild, detachChildNamed, getChild, getChild, getChildIndex, getChildren, getQuantity, getTriangleCount, getVertexCount, hasChild, oldDeepClone, read, setLightListRefresh, setLodLevel, setMaterial, setMatParamOverrideRefresh, setModelBound, setParent, setTransformRefresh, swapChildren, updateGeometricState, updateLogicalState, updateModelBound, updateWorldBound, writeaddControl, addLight, addMatParamOverride, breadthFirstTraversal, center, checkCulling, clearMatParamOverrides, depthFirstTraversal, forceRefresh, getBatchHint, getControl, getControl, getCullHint, getKey, getLastFrustumIntersection, getLocalBatchHint, getLocalCullHint, getLocalLightList, getLocalMatParamOverrides, getLocalQueueBucket, getLocalRotation, getLocalScale, getLocalShadowMode, getLocalToWorldMatrix, getLocalTransform, getLocalTranslation, getName, getNumControls, getParent, getQueueBucket, getShadowMode, getUserData, getUserDataKeys, getWorldBound, getWorldLightList, getWorldMatParamOverrides, getWorldRotation, getWorldScale, getWorldTransform, getWorldTranslation, hasAncestor, jmeClone, localToWorld, lookAt, matches, move, move, oldClone, removeControl, removeControl, removeFromParent, removeLight, removeMatParamOverride, rotate, rotate, rotateUpTo, runControlRender, scale, scale, setBatchHint, setBoundRefresh, setCullHint, setKey, setLastFrustumIntersection, setLocalRotation, setLocalRotation, setLocalScale, setLocalScale, setLocalScale, setLocalTransform, setLocalTranslation, setLocalTranslation, setName, setQueueBucket, setRequiresUpdates, setShadowMode, setUserData, toString, updateMatParamOverrides, updateWorldLightList, updateWorldTransforms, worldToLocalprotected com.jme3.scene.instancing.InstancedNode.InstancedNodeControl control
protected java.util.HashMap<Geometry,InstancedGeometry> igByGeom
public InstancedNode()
public InstancedNode(java.lang.String name)
public Spatial detachChildAt(int index)
NodedetachChildAt removes a child at a given index. That child
is returned for saving purposes.detachChildAt in class Nodeindex - the index of the child to be removed.public void instance()
public Node clone()
CloneableSmartAssetObject.clone() for more info on how this method
should be implemented.clone in interface CloneableSmartAssetclone in class SpatialMesh.cloneForAnim()public Node clone(boolean cloneMaterials)
clone in class NodeMesh.cloneForAnim()public void cloneFields(Cloner cloner, java.lang.Object original)
cloneFields in interface JmeCloneablecloneFields in class Nodecloner - The cloner that is performing the cloning operation. The
cloneFields method can call back into the cloner to make
clones of its subordinate fields.original - The original object from which this object was cloned.
This is provided for the very rare case that this object needs
to refer to its original for some reason. In general, all of
the relevant values should have been transferred during the
shallow clone and this object need merely clone what it wants.public void onTransformChange(Geometry geom)
GeometryGroupNodegeom to specify that its world transform
has been changed.onTransformChange in class GeometryGroupNodegeom - The Geometry whose transform changed.public void onMaterialChange(Geometry geom)
GeometryGroupNodeonMaterialChange in class GeometryGroupNodegeom - The Geometry whose material changed.public void onMeshChange(Geometry geom)
GeometryGroupNodegeom to specify that its
mesh
has been changed.
This is also called when the geometry's
lod level changes.onMeshChange in class GeometryGroupNodegeom - The Geometry whose mesh changed.public void onGeometryUnassociated(Geometry geom)
GeometryGroupNodegeom to specify that it
has been unassociated from its GeoemtryGroupNode.
Unassociation occurs when the Geometry is
detached from its parent
Node.onGeometryUnassociated in class GeometryGroupNodegeom - The Geometry which is being unassociated.