| Interface | Description |
|---|---|
| BufferAllocator |
| Class | Description |
|---|---|
| AndroidBufferAllocator | |
| AndroidLogHandler |
Converts from Java based logging (
Logger to Android based logging
Log. |
| AndroidScreenshots | |
| BufferAllocatorFactory |
The factory of buffer allocators.
|
| BufferUtils |
BufferUtils is a helper class for generating nio buffers from
jME data classes such as Vectors and ColorRGBA. |
| IntMap<T> |
Similar to a
Map except that ints are used as keys. |
| IntMap.Entry<T> | |
| JmeFormatter |
More simple formatter than the default one used in Java logging.
|
| ListMap<K,V> |
Implementation of a Map that favors iteration speed rather than
get/put speed.
|
| ListMapTest |
Check if the
ListMap class is working correctly. |
| ListSort<T> |
Fast, stable sort used to sort geometries
It's adapted from Tim Peters's work on list sorting for Python.
|
| LittleEndien |
LittleEndien is a class to read little-endian stored data
via a InputStream. |
| LWJGLBufferAllocator |
The implementation of the
BufferAllocator which use MemoryUtil to manage memory. |
| LWJGLBufferAllocator.ConcurrentLWJGLBufferAllocator |
Threadsafe implementation of the
LWJGLBufferAllocator. |
| MaterialDebugAppState |
This appState is for debug purpose only, and was made to provide an easy way
to test shaders, with a live update capability.
|
| MemoryUtils |
See thread http://jmonkeyengine.org/forum/topic/monitor-direct-memory-usage-in-your-app/#post-205999
|
| MipMapGenerator | |
| NativeObject |
Describes a native object.
|
| NativeObjectManager |
GLObjectManager tracks all GLObjects used by the Renderer.
|
| PlaceholderAssets | |
| PrimitiveAllocator |
This class contains a primitive allocator with no special logic, should work
on any jvm
|
| ReflectionAllocator |
This class contains the reflection based way to remove DirectByteBuffers in
java, allocation is done via ByteBuffer.allocateDirect
|
| RingBuffer |
Ring buffer (fixed size queue) implementation using a circular array (array
with wrap-around).
|
| RingBuffer<T> |
Ring buffer (fixed size queue) implementation using a circular array (array
with wrap-around).
|
| SafeArrayList<E> |
Provides a list with similar modification semantics to java.util.concurrent's
CopyOnWriteArrayList except that it is not concurrent and also provides
direct access to the current array.
|
| Screenshots | |
| SkyFactory |
SkyFactory is used to create jME Spatials that can
be attached to the scene to display a sky image in the background. |
| SortUtil |
Quick and merge sort implementations that create no garbage, unlike
Arrays.sort(int[]). |
| TangentBinormalGenerator | |
| TangentBinormalGenerator.TriangleData |
Keeps track of tangent, binormal, and normal for one triangle.
|
| TangentUtils |
Created by Nehon on 03/10/2016.
|
| TempVars |
Temporary variables assigned to each thread.
|
| VRGuiManager |
A class dedicated to the management and the display of a Graphical User Interface (GUI) within a VR environment.
|
| VRUtil |
| Enum | Description |
|---|---|
| SkyFactory.EnvMapType |
The type of map fed to the shader
|
| VRGUIPositioningMode |
A enumeration that describes the GUI display positioning modes.
|