public class NativeMeshUtil
extends java.lang.Object
| Constructor and Description |
|---|
NativeMeshUtil() |
| Modifier and Type | Method and Description |
|---|---|
static long |
createTriangleIndexVertexArray(java.nio.ByteBuffer triangleIndexBase,
java.nio.ByteBuffer vertexBase,
int numTraingles,
int numVertices,
int vertextStride,
int triangleIndexStride)
Instantiate a btTriangleIndexVertexArray.
|
static long |
getTriangleIndexVertexArray(Mesh mesh)
Pass a mesh to Native Bullet.
|
public static long getTriangleIndexVertexArray(Mesh mesh)
mesh - the JME mesh to pass (not null)public static long createTriangleIndexVertexArray(java.nio.ByteBuffer triangleIndexBase,
java.nio.ByteBuffer vertexBase,
int numTraingles,
int numVertices,
int vertextStride,
int triangleIndexStride)
triangleIndexBase - index buffer (not null)vertexBase - vertex buffer (not null)numTraingles - the number of triangles in the mesh (≥0)numVertices - the number of vertices in the mesh (≥0)vertextStride - (in bytes, >0)triangleIndexStride - (in bytes, >0)