Package com.jme3.post
package com.jme3.post
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ClassDescriptionFilters are 2D effects applied to the rendered scene.
The filter is fed with the rendered scene image rendered in an offscreen frame buffer.
This texture is applied on a full-screen quad with a special material.
This material uses a shader that applies the desired effect to the scene texture.
This class is abstract, any Filter must extend it.
Any filter holds a frameBuffer and a texture
The getMaterial must return a Material that use a GLSL shader implementing the desired effectA `FilterPostProcessor` is aSceneProcessorthat can apply severalFilters to a rendered scene.Deprecated.use the ToneMappingFilter.Processor that lays depth first, this can improve performance in complex scenes.Scene processors are used to compute/render things before and after the classic render of the scene.