public interface NetworkClient extends Client
CHANNEL_DEFAULT_RELIABLE, CHANNEL_DEFAULT_UNRELIABLE| Modifier and Type | Method and Description | 
|---|---|
void | 
connectToServer(java.net.InetAddress address,
               int port,
               int remoteUdpPort)
Connects this client to the specified remote server and ports. 
 | 
void | 
connectToServer(java.lang.String host,
               int port,
               int remoteUdpPort)
Connects this client to the specified remote server and ports. 
 | 
addClientStateListener, addErrorListener, addMessageListener, addMessageListener, close, getGameName, getId, getServices, getVersion, isConnected, isStarted, removeClientStateListener, removeErrorListener, removeMessageListener, removeMessageListener, send, send, startvoid connectToServer(java.lang.String host,
                     int port,
                     int remoteUdpPort)
              throws java.io.IOException
java.io.IOExceptionvoid connectToServer(java.net.InetAddress address,
                     int port,
                     int remoteUdpPort)
              throws java.io.IOException
address - The hosts internet address.port - The remote TCP port on the server to which this client should
                  send reliable messages.remoteUdpPort - The remote UDP port on the server to which this client should
                  send 'fast'/unreliable messages.   Set to -1 if 'fast' traffic should 
                  go over TCP.  This will completely disable UDP traffic for this
                  client.java.io.IOException