| Interface | Description | 
|---|---|
| AudioRenderer | Interface to be implemented by audio renderers. | 
| AudioSource | |
| SeekableStream | 
| Class | Description | 
|---|---|
| AudioBuffer | An  AudioBufferis an implementation of AudioData
 where the audio is buffered (stored in memory). | 
| AudioContext | Holds render thread specific audio context information. | 
| AudioData | AudioDatais an abstract representation
 of audio data. | 
| AudioKey | AudioKeyis extending AssetKey by holding stream flag. | 
| AudioListenerState | AudioListenerStateupdates the audio listener's position,
 orientation, and velocity from aCamera. | 
| AudioNode | An  AudioNodeis a scene Node which can play audio assets. | 
| AudioStream | AudioStreamis an implementation of AudioData that acquires the
 audio from an InputStream. | 
| Environment | Audio environment, for reverb effects. | 
| Filter | |
| Listener | |
| LowPassFilter | 
| Enum | Description | 
|---|---|
| AudioData.DataType | |
| AudioNode.Status | Deprecated - use AudioSource.Status instead | 
| AudioParam | |
| AudioSource.Status | Statusindicates the current status of the audio source. | 
| ListenerParam |